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CollisionWorld::update hits 'assertion failed: self.pts[2] == id' #311
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Hi! It will be difficult to debug without being able to reproduce this. Is your code publicly available? Or do you have any way to extract the code used for initializing your collision objects? Perhaps a small video could give us a better idea of the configuration of your scene? |
Here's the full source that reproduces this:
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Here's the stack:
I'm not really sure what leads to this. All I know is that it happens more often with large density of cuboids in my world.
My code is generating a bunch of random (integer size and location) axis-aligned cuboids inside some 3D region.
EDIT: Just see the code in my next comment.
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