KinematicCharacterControllerOutput
doesn't get attached automatically
#515
Labels
A-Dynamics
A-Integration
very bevy specific
C-Bug
Something isn't working
D-Medium
P-Low
S-not-started
Work has not started
Hi.
This morning I have been trying to get my player jumping mechanics done and my logic was relying on the
grounded
field fromKinematicCharacterControllerOutput
. I followed what the documentation says precisely how to add character controllers and so on but to my surprise nothing had worked as I was expecting. Debugging led me to find that my player has noKinematicCharacterControllerOutput
attached to it even tho he hasKinematicCharacterController
which should attach the output component automatically as it says here. So I don't know if I messed things up somewhere or it's just some intern weird bug.Here's a demo that demonstrates the issue.
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