Skip to content

Commit

Permalink
Implement sceGnmDingDongForWorkload (shadps4-emu#1707)
Browse files Browse the repository at this point in the history
Seen in Final Fantasy XV.
  • Loading branch information
StevenMiller123 authored and diegolix29 committed Dec 11, 2024
1 parent 7c13b85 commit 0a93e23
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 4 deletions.
6 changes: 3 additions & 3 deletions src/core/libraries/gnmdriver/gnmdriver.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -550,9 +550,9 @@ void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw) {
*asc_queue.read_addr %= asc_queue.ring_size_dw * 4;
}

int PS4_SYSV_ABI sceGnmDingDongForWorkload() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
return ORBIS_OK;
void PS4_SYSV_ABI sceGnmDingDongForWorkload(u32 gnm_vqid, u32 next_offs_dw, u64 workload_id) {
LOG_DEBUG(Lib_GnmDriver, "called, redirecting to sceGnmDingDong");
sceGnmDingDong(gnm_vqid, next_offs_dw);
}

int PS4_SYSV_ABI sceGnmDisableMipStatsReport() {
Expand Down
2 changes: 1 addition & 1 deletion src/core/libraries/gnmdriver/gnmdriver.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ int PS4_SYSV_ABI sceGnmDebugHardwareStatus();
s32 PS4_SYSV_ABI sceGnmDeleteEqEvent(SceKernelEqueue eq, u64 id);
int PS4_SYSV_ABI sceGnmDestroyWorkloadStream();
void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw);
int PS4_SYSV_ABI sceGnmDingDongForWorkload();
void PS4_SYSV_ABI sceGnmDingDongForWorkload(u32 gnm_vqid, u32 next_offs_dw, u64 workload_id);
int PS4_SYSV_ABI sceGnmDisableMipStatsReport();
s32 PS4_SYSV_ABI sceGnmDispatchDirect(u32* cmdbuf, u32 size, u32 threads_x, u32 threads_y,
u32 threads_z, u32 flags);
Expand Down

0 comments on commit 0a93e23

Please sign in to comment.