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Starting from the needs of #205
This provides very rich mechanics for how to perform an exploding re-roll, and should do so with strong code and syntax reuse, by utilizing the existing group roll mechanic. My only question is how the latter syntax might play badly with the Maths functions. I like the choice of Moving to the needs of #207
This allows independent control of explosion and implosion e.g. I like the symmetry on vertical axis of the Alternative: |
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I need some feedback on some notation suggestions, for two similar bits of functionality:
Max re-rolls
#207 has introduced the ability to specify the maximum number of times that an exploding or re-roll modifier should explode / re-roll, even if the compare point is matched.
e.g.
Default behaviour:
New behaviour:
My thought for this notation was simply adding a number at the end (Before any compare point):
Change number of dice re-rolled
By default, the exploding and re-roll modifiers roll a single die for each one that explodes / re-rolls.
#205 looks at the possibility to set a different amount of dice to roll, for each exploding / re-rolling die. The exact example is:
So, something like:
My thoughts of the notation for this are also:
The problem
The issue is that my thoughts on the notation for both of these things are the same. I can't think of a good notation to use for either, that doesn't conflict with the other.
Maybe one of them, or both, need to prefix the number, so it's explicit about what it is?
I'm honestly open to any suggestions.
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