This library is yet another finite-state machine implementation.
composer require dflydev/finite-state-machine
Given the following definition for a domain class:
class DomainObject
{
public string $state;
public ?string $spy = null;
public function __construct(string $state = 'new')
{
$this->state = $state;
}
}
Given the following state definition for the "graphA" graph of our domain object:
$domainObjectGraphDefinition = [
'class' => DomainObject::class,
'graph' => 'graphA', // default is "default"
'property_path' => 'state', // Configures `PropertyObjectProxy`
'metadata' => [
'title' => 'Graph A',
],
'states' => [
// a state as associative array
['name' => 'new'],
// a state as associative array with metadata
[
'name' => 'pending_review',
'metadata' => ['title' => 'Pending Review'],
],
// states as string
'awaiting_changes',
'accepted',
'published',
'rejected',
],
// list of all possible transitions
'transitions' => [
'create' => [
'from' => ['new'],
'to' => 'pending_review',
],
'ask_for_changes' => [
'from' => ['pending_review', 'accepted'],
'to' => 'awaiting_changes',
'metadata' => ['title' => 'Ask for changes'],
],
'cancel_changes' => [
'from' => ['awaiting_changes'],
'to' => 'pending_review',
],
'submit_changes' => [
'from' => ['awaiting_changes'],
'to' => 'pending_review',
],
'approve' => [
'from' => ['pending_review', 'rejected'],
'to' => 'accepted',
],
'publish' => [
'from' => ['accepted'],
'to' => 'published',
],
],
// list of all callbacks
'callbacks' => [
// will be called when testing a transition
'guard' => [
'guard_on_approving_from_rejected' => [
// call the callback on a specific transition
'on' => 'approve',
'from' => 'rejected',
// will call the method of this class
'do' => function (
object $object,
Transition $transition,
State $fromState,
State $toState
) {
$object->spy = 'guard_on_approving_from_rejected';
// If a guard returns false, the transition will not happen
return false;
},
// arguments for the callback
'args' => ['object'],
],
],
// will be called before applying a transition
'before' => [
'spy-before-approve' => [
'on' => 'ask_for_changes',
'from' => 'accepted',
'do' => function (
string $when,
object $object,
Transition $transition,
State $fromState,
State $toState
) {
Assert::equals($fromState->name(), $object->state);
$object->spy = $when . ' ask_for_changes from accepted';
},
]
],
// will be called after applying a transition
'after' => [
'spy-after-approve' => [
'on' => 'ask_for_changes',
'from' => 'accepted',
'do' => function (
string $when,
object $object,
Transition $transition,
State $fromState,
State $toState
) {
Assert::equals($toState->name(), $object->state);
Assert::equals('before ask_for_changes from accepted', $object->spy);
$object->spy = $when . ' ask_for_changes from accepted';
},
]
],
]
];
use Dflydev\FiniteStateMachine\FiniteStateMachineFactory;
use Dflydev\FiniteStateMachine\Graph\GraphResolver;
use Dflydev\FiniteStateMachine\Loader\WinzouArrayLoader;
use Dflydev\FiniteStateMachine\ObjectProxy\ObjectProxyResolver;
use Dflydev\FiniteStateMachine\ObjectProxy\PropertyObjectProxyFactory;
$graphResolver = new GraphResolver();
$objectProxyResolver = new ObjectProxyResolver();
// Add an object proxy that can directly read the state property from our objects
$objectProxyResolver->add(new PropertyObjectProxyFactory());
// Load a graph definition into our graph resolver
(new WinzouArrayLoader($graphResolver))->load($domainObjectGraphDefinition);
$finiteStateMachineFactory = new FiniteStateMachineFactory(
$this->getGraphResolver(),
$this->getObjectProxyResolver()
);
$finiteStateMachine = $finiteStateMachineFactory->build($object);
// "new"
$finiteStateMachine->currentState()->name();
// (bool) false
$finiteStateMachine->can('ask_for_changes');
// (bool) true
$finiteStateMachine->can('create');
$finiteStateMachine->apply('create');
// "pending_review"
$finiteStateMachine->currentState()->name();
A graph is a named collection of states, transitions, and callbacks. An object may have multiple graphs defined.
The GraphResolver
is responsible for resolving the graph definition for a given object (and optionally a graph name).
A Graph
can be created manually and added to a GraphResolver
. A Loader
can be used to load a Graph
into a GraphResolver
based on specific types of resources.
This library ships with WinzouArrayLoader
, a Loader
implementation that is loosely drop-in compatible with winzou/state-machine array-based graph definitions.
This library ships with a Loader
contract. Implementing this interface allows for the creation of custom graph definitions.
MIT, see LICENSE.