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OneLoneCoder_Matrix.cpp
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OneLoneCoder_Matrix.cpp
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/*
OneLoneCoder.com - Programming The Matrix
"Ribbet" - @Javidx9
Disclaimer
~~~~~~~~~~
I don't care what you use this for. It's intended to be educational, and perhaps
to the oddly minded - a little bit of fun. Please hack this, change it and use it
in any way you see fit. BUT, you acknowledge that I am not responsible for anything
bad that happens as a result of your actions. However, if good stuff happens, I
would appreciate a shout out, or at least give the blog some publicity for me.
Cheers!
Background
~~~~~~~~~~
I hit 0x1FF subscribers, so celebrated with a live stream!
Controls
~~~~~~~~
None, just spot the blonde, brunette, etc, etc...
Author
~~~~~~
Twitter: @javidx9
Blog: www.onelonecoder.com
Video:
~~~~~~
https://youtu.be/s7EbrvA188A
Last Updated: 17/09/2017
*/
#include <iostream>
#include <string>
using namespace std;
#include "olcConsoleGameEngine.h"
class OneLoneCoder_Matrix : public olcConsoleGameEngine
{
public:
OneLoneCoder_Matrix()
{
m_sAppName = L"Matrix";
}
private:
struct sStreamer
{
int nColumn = 0;
float fPosition = 0;
float fSpeed = 0;
wstring sText;
};
list<sStreamer> listStreamers;
int nMaxStreamers = 300;
wchar_t RandomCharacter()
{
return (wchar_t)(rand() % 0x1EF + 0x00C0);
return (wchar_t)(rand() % 93 + 33); // Random ASCII
}
void PrepareStreamer(sStreamer *s)
{
s->nColumn = rand() % ScreenWidth();
s->fPosition = 0;
s->fSpeed = rand() % 40 + 5;
s->sText.clear();
int nStreamerLength = rand() % 80 + 10;
for (int i = 0; i < nStreamerLength; i++)
s->sText.append(1, RandomCharacter());
//s->sText = L"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
}
protected:
// Called by olcConsoleGameEngine
virtual bool OnUserCreate()
{
for (int n = 0; n < nMaxStreamers; n++)
{
sStreamer s;
PrepareStreamer(&s);
listStreamers.push_back(s);
}
return true;
}
// Called by olcConsoleGameEngine
virtual bool OnUserUpdate(float fElapsedTime)
{
// Clear Screen
Fill(0, 0, ScreenWidth(), ScreenHeight(), PIXEL_SOLID, 0);
for (auto &s : listStreamers)
{
s.fPosition += fElapsedTime * s.fSpeed;
for (int i = 0; i < s.sText.size(); i++)
{
// If you hate ternary operators do this
// start ->
short col = s.fSpeed < 15.0f ? FG_DARK_GREEN : FG_GREEN; // ;-)
if (i == 0)
col = FG_WHITE;
else
if (i <= 3)
col = FG_GREY;
int nCharIndex = (i - (int)s.fPosition) % s.sText.size();
Draw(s.nColumn, (int)s.fPosition - i, s.sText[nCharIndex], col);
// <- end
// If you like them, do this!
//Draw(s.nColumn, (int)s.fPosition - i, s.sText[(abs(i - (int)s.fPosition) % s.sText.size())], i == 0 ? FG_WHITE : i<=3 ? FG_GREY: i>=s.sText.size()-2 || s.fSpeed < 15.0f? FG_DARK_GREEN: FG_GREEN);
// Missed this out on live stream, occasionally glitch a character
if (rand() % 1000 < 5)
s.sText[i] = RandomCharacter();
}
if ( s.fPosition - s.sText.size() >= ScreenHeight())
PrepareStreamer(&s);
}
return true;
}
};
int main()
{
// Use olcConsoleGameEngine derived app
OneLoneCoder_Matrix game;
game.ConstructConsole(128, 80, 12, 12);
game.Start();
return 0;
}