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simplest.c
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simplest.c
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/* heatmap - High performance heatmap creation in C.
*
* The MIT License (MIT)
*
* Copyright (c) 2013 Lucas Beyer
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "lodepng.h"
#include "heatmap.h"
int main()
{
static const size_t w = 256, h = 512, npoints = 1000;
unsigned char image[256*512*4];
unsigned i;
/* Create the heatmap object with the given dimensions (in pixel). */
heatmap_t* hm = heatmap_new(w, h);
srand(time(NULL));
/* Add a bunch of random points to the heatmap now. */
for(i = 0 ; i < npoints ; ++i) {
/* Fake a normal distribution. */
unsigned x = rand() % w/3 + rand() % w/3 + rand() % w/3;
unsigned y = rand() % h/3 + rand() % h/3 + rand() % h/3;
heatmap_add_point(hm, x, y);
}
/* This creates an image out of the heatmap.
* `image` now contains the image data in 32-bit RGBA.
*/
heatmap_render_default_to(hm, image);
/* Now that we've got a finished heatmap picture,
* we don't need the map anymore.
*/
heatmap_free(hm);
/* Finally, we use the fantastic lodepng library to save it as an image. */
{
unsigned error = lodepng_encode32_file("heatmap.png", image, w, h);
if(error)
fprintf(stderr, "Error (%u) creating PNG file: %s\n",
error, lodepng_error_text(error));
}
return 0;
}