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# UnrealRegPatcher | ||
Easy way to register a custom build of Unreal Engine to the Windows registry | ||
Easy way to register and unregister a custom build of Unreal Engine to the Windows registry. | ||
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## Build instruction | ||
- Install Visual Studio with C# development tools | ||
- .Net SDK 8.0 (feel free to use the version you want) | ||
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## License | ||
This project is released under the MIT License. |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.1.32210.238 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnrealRegPatcher", "UnrealRegPatcher\UnrealRegPatcher.csproj", "{6D5EC867-FBCA-4B2D-9CFB-F4CCAD71D2CC}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{6D5EC867-FBCA-4B2D-9CFB-F4CCAD71D2CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{6D5EC867-FBCA-4B2D-9CFB-F4CCAD71D2CC}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{6D5EC867-FBCA-4B2D-9CFB-F4CCAD71D2CC}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{6D5EC867-FBCA-4B2D-9CFB-F4CCAD71D2CC}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {7106E2AA-2BD6-473E-BF10-BAC439A5DEA2} | ||
EndGlobalSection | ||
EndGlobal |
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using Microsoft.Win32; | ||
using System; | ||
using System.Windows.Forms; | ||
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namespace UnrealRegPatcher | ||
{ | ||
public partial class Form1 : Form | ||
{ | ||
private const string DefaultUnrealTargetName = "5.x_Vendor"; | ||
private string UnrealTargetPath; | ||
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public string GetTargetName() | ||
{ | ||
if (string.IsNullOrEmpty(txTargetName.Text)) | ||
return DefaultUnrealTargetName; | ||
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return txTargetName.Text; | ||
} | ||
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public Form1() | ||
{ | ||
InitializeComponent(); | ||
txTargetName.Text = DefaultUnrealTargetName; | ||
} | ||
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private void OnButtonInstallClicked(object sender, EventArgs e) | ||
{ | ||
if (string.IsNullOrEmpty(UnrealTargetPath)) | ||
{ | ||
LogError("The Unreal Path is NOT valid. Abording"); | ||
return; | ||
} | ||
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var subKey = Registry.CurrentUser.CreateSubKey(@"Software\Epic Games\Unreal Engine\Builds", true); | ||
if (subKey != null) | ||
{ | ||
subKey.SetValue(GetTargetName(), UnrealTargetPath); | ||
subKey.Close(); | ||
LogSuccess("Unreal custom installation completed!"); | ||
} | ||
else | ||
{ | ||
LogError("Was not able to install the custom version"); | ||
} | ||
} | ||
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private void OnButtonUninstallClicked(object sender, EventArgs e) | ||
{ | ||
var subKey = Registry.CurrentUser.OpenSubKey(@"Software\Epic Games\Unreal Engine\Builds", true); | ||
if (subKey != null) | ||
{ | ||
subKey.DeleteValue(GetTargetName()); | ||
subKey.Close(); | ||
LogSuccess("Unreal custom installation was uninstalled!"); | ||
} | ||
else | ||
{ | ||
LogError("Was not able to uninstall the custom version. Probably because it wasn't installed."); | ||
} | ||
} | ||
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private void OnChooseClicked(object sender, EventArgs e) | ||
{ | ||
using (var fbd = new FolderBrowserDialog()) | ||
{ | ||
var result = fbd.ShowDialog(); | ||
if (result == DialogResult.OK && !string.IsNullOrWhiteSpace(fbd.SelectedPath)) | ||
{ | ||
UnrealTargetPath = fbd.SelectedPath; | ||
UEPathText.Text = fbd.SelectedPath; | ||
} | ||
else | ||
LogError("The path is not valid"); | ||
} | ||
} | ||
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private static void LogSuccess(string message) | ||
{ | ||
MessageBox.Show(message, "Information", MessageBoxButtons.OK, MessageBoxIcon.Information); | ||
} | ||
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private static void LogError(string message) | ||
{ | ||
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
: and then encoded with base64 encoding. | ||
--> | ||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string" /> | ||
<xsd:attribute name="type" type="xsd:string" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string" /> | ||
<xsd:attribute name="name" type="xsd:string" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
</root> |
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