Skip to content

Commit

Permalink
Initial code commit
Browse files Browse the repository at this point in the history
  • Loading branch information
demonixis committed Dec 21, 2023
1 parent a727790 commit 913e093
Show file tree
Hide file tree
Showing 8 changed files with 486 additions and 1 deletion.
9 changes: 8 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,2 +1,9 @@
# UnrealRegPatcher
Easy way to register a custom build of Unreal Engine to the Windows registry
Easy way to register and unregister a custom build of Unreal Engine to the Windows registry.

## Build instruction
- Install Visual Studio with C# development tools
- .Net SDK 8.0 (feel free to use the version you want)

## License
This project is released under the MIT License.
25 changes: 25 additions & 0 deletions UnrealRegPatcher.sln
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32210.238
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnrealRegPatcher", "UnrealRegPatcher\UnrealRegPatcher.csproj", "{6D5EC867-FBCA-4B2D-9CFB-F4CCAD71D2CC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6D5EC867-FBCA-4B2D-9CFB-F4CCAD71D2CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6D5EC867-FBCA-4B2D-9CFB-F4CCAD71D2CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6D5EC867-FBCA-4B2D-9CFB-F4CCAD71D2CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6D5EC867-FBCA-4B2D-9CFB-F4CCAD71D2CC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7106E2AA-2BD6-473E-BF10-BAC439A5DEA2}
EndGlobalSection
EndGlobal
133 changes: 133 additions & 0 deletions UnrealRegPatcher/Form1.Designer.cs

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

87 changes: 87 additions & 0 deletions UnrealRegPatcher/Form1.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,87 @@
using Microsoft.Win32;
using System;
using System.Windows.Forms;

namespace UnrealRegPatcher
{
public partial class Form1 : Form
{
private const string DefaultUnrealTargetName = "5.x_Vendor";
private string UnrealTargetPath;

public string GetTargetName()
{
if (string.IsNullOrEmpty(txTargetName.Text))
return DefaultUnrealTargetName;

return txTargetName.Text;
}

public Form1()
{
InitializeComponent();
txTargetName.Text = DefaultUnrealTargetName;
}

private void OnButtonInstallClicked(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(UnrealTargetPath))
{
LogError("The Unreal Path is NOT valid. Abording");
return;
}

var subKey = Registry.CurrentUser.CreateSubKey(@"Software\Epic Games\Unreal Engine\Builds", true);
if (subKey != null)
{
subKey.SetValue(GetTargetName(), UnrealTargetPath);
subKey.Close();
LogSuccess("Unreal custom installation completed!");
}
else
{
LogError("Was not able to install the custom version");
}
}

private void OnButtonUninstallClicked(object sender, EventArgs e)
{
var subKey = Registry.CurrentUser.OpenSubKey(@"Software\Epic Games\Unreal Engine\Builds", true);
if (subKey != null)
{
subKey.DeleteValue(GetTargetName());
subKey.Close();
LogSuccess("Unreal custom installation was uninstalled!");
}
else
{
LogError("Was not able to uninstall the custom version. Probably because it wasn't installed.");
}
}

private void OnChooseClicked(object sender, EventArgs e)
{
using (var fbd = new FolderBrowserDialog())
{
var result = fbd.ShowDialog();
if (result == DialogResult.OK && !string.IsNullOrWhiteSpace(fbd.SelectedPath))
{
UnrealTargetPath = fbd.SelectedPath;
UEPathText.Text = fbd.SelectedPath;
}
else
LogError("The path is not valid");
}
}

private static void LogSuccess(string message)
{
MessageBox.Show(message, "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
}

private static void LogError(string message)
{
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
120 changes: 120 additions & 0 deletions UnrealRegPatcher/Form1.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
Loading

0 comments on commit 913e093

Please sign in to comment.