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GameInst.cpp
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GameInst.cpp
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// Game insatance info implementation
#include "stdafx.h"
#include "GameInst.h"
#include <stdlib.h>
CUbqGameInstanceInfo::CUbqGameInstanceInfo()
{
m_nGroupID = 0;
m_nMyID = 0;
m_nLeaderID = 0;
m_nSlotInGroup = 0;
}
DWORD CUbqGameInstanceInfo::GetGroupID()
{
return m_nGroupID;
}
DWORD CUbqGameInstanceInfo::GetSlotInGroup()
{
return m_nSlotInGroup;
}
DWORD CUbqGameInstanceInfo::GetMyID()
{
return m_nMyID;
}
DWORD CUbqGameInstanceInfo::GetLeaderID()
{
return m_nLeaderID;
}
void CUbqGameInstanceInfo::SetMyID(DWORD myId)
{
m_nMyID = myId;
}
void CUbqGameInstanceInfo::SetGroupID(DWORD groupId)
{
m_nGroupID = groupId;
}
void CUbqGameInstanceInfo::SetLeaderID(DWORD leaderId)
{
m_nLeaderID = leaderId;
}
void CUbqGameInstanceInfo::SetSlotInGroup(DWORD slotInGroup)
{
m_nSlotInGroup = slotInGroup;
}
BOOL CUbqGameInstanceInfo::AmILeader()
{
return (m_nMyID == m_nLeaderID) ? TRUE : FALSE;
}
BOOL CUbqGameInstanceInfo::IsLeader(DWORD peresenceId)
{
return (peresenceId == m_nLeaderID) ? TRUE : FALSE;
}