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GameBtn.cpp
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GameBtn.cpp
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// Game Board Button implementation
#include "stdafx.h"
#include "GameApp.h"
#include "GameBrd.h"
#include "GameImg.h"
#include "GameMIm.h"
#include "GameBtn.h"
#include <stdlib.h>
/*-----------------------------------*/
/*-----------------------------------*/
CUbqGameButton::CUbqGameButton(int id, CRect Area, CUbqGameBoard* pBoard,BOOL IsToggle):
CUbqMultImage(Area, pBoard)
{
m_id = id;
m_bIsToggle = IsToggle;
m_nToggleFrame = 0;
}
/*-----------------------------------*/
/*-----------------------------------*/
CUbqGameButton::~CUbqGameButton()
{
}
/*-----------------------------------*/
/*-----------------------------------*/
void CUbqGameButton::MouseUp()
{
if (IsDisabled())
return;
if (!m_bIsToggle)
SetStatus(BTN_UP_FOCUS);
else
{
SetToggle (m_nToggleFrame==2); // switch the toggle.
SetStatus (TOGGLE_FOCUS + m_nToggleFrame);
}
}
/*-----------------------------------*/
/*-----------------------------------*/
void CUbqGameButton::MouseDown()
{
if (IsDisabled())
return;
if (!m_bIsToggle)
SetStatus(BTN_DOWN);
}
/*-----------------------------------*/
/*-----------------------------------*/
void CUbqGameButton::SetDisabled(BOOL bIsDisbled)
{
if (bIsDisbled)
{
if (m_bIsToggle)
SetStatus(TOGGLE_DISABLED);
else
SetStatus(BTN_DISABLED);
}
else
{
if (m_bIsToggle)
SetStatus(TOGGLE_NO_FOCUS + m_nToggleFrame);
else
SetStatus(BTN_UP_NO_FOCUS);
}
}
/*-----------------------------------*/
/*-----------------------------------*/
void CUbqGameButton::SetEnabledInFocus()
{
if (m_bIsToggle)
SetStatus(TOGGLE_NO_FOCUS + m_nToggleFrame);
else
SetStatus(BTN_UP_NO_FOCUS);
SetInFocus(TRUE);
}
/*-----------------------------------*/
/*-----------------------------------*/
void CUbqGameButton::SetInFocus(BOOL focus)
{
if (focus && !IsUpNoFocus()) return;
if (!focus && IsDisabled()) return;
if (m_bIsToggle)
{
if (focus)
SetStatus(TOGGLE_FOCUS + m_nToggleFrame);
else
SetStatus(TOGGLE_NO_FOCUS + m_nToggleFrame);
}
else
{
if (focus)
SetStatus(BTN_UP_FOCUS);
else
SetStatus(BTN_UP_NO_FOCUS);
}
}