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CSound.cpp
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CSound.cpp
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#include "stdafx.h"
#include "CSound.h"
#include <mmsystem.h>
#ifdef WIN32
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#endif
void CSound::Mute()
{
m_bMute=TRUE;
Stop();
}
void CSound::UnMute()
{
m_bMute=FALSE;
}
void CSound::Stop()
{
BOOL ret=sndPlaySound(NULL,SND_ASYNC);
}
void CSound::Play(char * WavName,BOOL priority)
{
if (m_bMute)
return;
///find and lock the wav
HINSTANCE hInst = AfxGetInstanceHandle();
HRSRC hResInfo = FindResource(hInst, WavName, "WAVSOUND");
if (hResInfo == NULL)
{
return;
}
HGLOBAL hRes = LoadResource(hInst, (HRSRC)hResInfo);
if (hRes == NULL)
{
return;
}
LPBYTE lpRes = (LPBYTE)LockResource(hRes);
if (lpRes == NULL)
{
return;
}
//play the wav
UINT Flags=SND_ASYNC|SND_NODEFAULT|SND_MEMORY;
if (!priority)
Flags|=SND_NOSTOP;
BOOL ret=sndPlaySound((LPCSTR)lpRes,Flags);
UnlockResource(hRes);
FreeResource(hRes);
hRes = NULL;
}