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BnOptDlg.cpp
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BnOptDlg.cpp
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// BnOptDlg.cpp : implementation file
//
// Show Blind Nil option dialog box to a player.
//
#include "stdafx.h"
#include "vct.h"
#include "VctApp.h"
#include "BnOptDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// global static variable
extern CVctApplet theApplet;
/////////////////////////////////////////////////////////////////////////////
// BnOpt dialog
BnOptDlg::BnOptDlg(CWnd* pParent /*=NULL*/)
: CDialog(BnOptDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(BnOptDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_bOptSelected = FALSE;
}
void
BnOptDlg::PostNcDestroy() {
CDialog::PostNcDestroy();
delete this;
theApplet.clrBnOptDlg();
}
void BnOptDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(BnOptDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(BnOptDlg, CDialog)
//{{AFX_MSG_MAP(BnOptDlg)
ON_BN_CLICKED(IDSHOW, OnShow)
ON_BN_CLICKED(IDNIL, OnNil)
ON_WM_CANCELMODE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// BnOpt message handlers
void BnOptDlg::OnShow()
{
m_NilBid = FALSE;
m_bOptSelected = TRUE;
ShowWindow(SW_HIDE);
}
void BnOptDlg::OnNil()
{
m_NilBid = TRUE;
m_bOptSelected = TRUE;
ShowWindow(SW_HIDE);
}
BOOL BnOptDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetWindowPos(&this->wndTop,210, 100,0,0, SWP_SHOWWINDOW | SWP_NOSIZE);
//SetWindowPos(&CWnd::wndTopMost, 210, 100, 0, 0, SWP_NOZORDER | SWP_SHOWWINDOW | SWP_NOSIZE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void BnOptDlg::OnCancelMode()
{
CDialog::OnCancelMode();
// TODO: Add your message handler code here
}
void BnOptDlg::init(CString& hintString) {
SetDlgItemText(IDC_BN_HINT, hintString);
}