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XMLReader.cs
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XMLReader.cs
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using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System.Xml;
using System.IO;
using System.Xml.XPath;
namespace MARVIN
{
class XMLReader
{
static XmlDocument doc;
public GlobalVariables global;
public XMLReader(ref GlobalVariables g)
{
global = g;
}
/*
* Parses an entire XML building document
*/
public void parseXMLBuildingFile(String filename)
{
try
{
doc = new XmlDocument();
doc.Load(filename);
//Initializes the global attributes list
global.attributes = new List<Attribute>();
/*
* First we figure out what all of the attributes are
*/
XmlNodeList attributeXMLNodes = doc.GetElementsByTagName("Attribute");
XmlElement thisXMLElement;
String thisAttributeName;
int thisAttributeMinValue;
int thisAttributeMaxValue;
Attribute thisAttribute;
Attribute undefinedAttribute = new Attribute("UNDEFINED", -1, -1, -1);
for(int i=0; i < attributeXMLNodes.Count; i++)
{
if(i >=8)
{
break;
}
thisXMLElement = (XmlElement) attributeXMLNodes[i];
thisAttributeName = thisXMLElement.Attributes["name"].Value;
thisAttributeMinValue = Int32.Parse(thisXMLElement.Attributes["min"].Value);
thisAttributeMaxValue = Int32.Parse(thisXMLElement.Attributes["max"].Value);
thisAttribute = new Attribute(thisAttributeName,-1,thisAttributeMinValue,thisAttributeMaxValue);
global.attributes.Add(thisAttribute);
}
global.attributes.Sort();
while (global.attributes.Count < 8)
{
global.attributes.Add(undefinedAttribute);
}
/*
* Next we parse the individual buildings
*/
XmlNodeList buildingXMLNodes = doc.GetElementsByTagName("Building");
int thisAttributeValue;
String thisAttributeValueString;
String thisBuildingName;
for (int i = 0; i < buildingXMLNodes.Count; i++)
{
thisXMLElement = (XmlElement) buildingXMLNodes[i];
thisBuildingName = thisXMLElement.Attributes["Name"].Value;
for (int j = 0; j < global.attributes.Count; j++)
{
thisAttributeName = global.attributes[j].name;
//Console.WriteLine("thisAttributeName: " + thisAttributeName);
if (thisXMLElement.HasAttribute(thisAttributeName))
{
XmlAttribute temp = (XmlAttribute)thisXMLElement.Attributes[thisAttributeName];
thisAttributeValueString = (String)temp.Value;
thisAttributeValue = Int32.Parse(thisAttributeValueString);
}
else
{
thisAttributeValue = Attribute.UNDEFINED_VALUE;
}
thisAttributeMinValue = global.attributes[j].min;
thisAttributeMaxValue = global.attributes[j].max;
thisAttribute = new Attribute(thisAttributeName, thisAttributeValue, thisAttributeMinValue, thisAttributeMaxValue);
//Now we have to update the attribute list of this building
//First we find this building in one of our two blocks
Building foundBuilding;
foundBuilding = global.block1.getBuilding(thisBuildingName);
if (foundBuilding.getBuildingName().CompareTo("Error") == 0) //if building not found in block 1
{
foundBuilding = global.block2.getBuilding(thisBuildingName);
if (foundBuilding.getBuildingName().CompareTo("Error") == 0) //if building not found in block 2
{
Console.WriteLine("ERROR: " + thisBuildingName + " in XML file not found in scene.");
}
else
{
foundBuilding.setAttribute(thisAttribute);
global.block2.removeBuilding(thisBuildingName);
global.block2.addBuilding(foundBuilding);
}
}
else
{
foundBuilding.setAttribute(thisAttribute);
global.block1.removeBuilding(thisBuildingName);
global.block1.addBuilding(foundBuilding);
}
}
} //end for each building
} //end try
catch (XmlException xmle)
{
Console.WriteLine(xmle.Message);
}
} //end parseXMLBuildingFile(...)
}
//end class
}//end namespace