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[DO NOT MERGE] Comms Rooms for each scene #6024

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@gonpombo8 gonpombo8 commented Dec 15, 2023

What does this PR change?

...

How to test the changes?

  1. Launch the explorer
  2. ...

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Copilot summary

🤖[deprecated] Generated by Copilot at 1e9fd7a

This pull request adds a new feature to the comms module that allows users to communicate with each other in different scenes based on their parcel positions. It also improves the logging and code style of the comms module and its dependencies. It modifies the comms, scene-loader, and world modules, and affects the following files: actions.ts, rfc-4-room-connection.ts, reducer.ts, sagas.ts, selectors.ts, types.ts, SceneWorker.ts, handlers.ts, genesis-city-loader-impl/index.ts, and scene-loader/sagas.ts.

@gonpombo8 gonpombo8 changed the title wip [DO NOT MERGE] Comms Rooms for each scene Jan 17, 2024
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