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Implement raw wgpu based rendering pipeline #41

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davids91 opened this issue Jul 3, 2024 · 3 comments
Closed

Implement raw wgpu based rendering pipeline #41

davids91 opened this issue Jul 3, 2024 · 3 comments
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experimental More interesting issues, experiments. Not guaranteed to be merged, if Done.

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@davids91
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davids91 commented Jul 3, 2024

There is significant overhead in bevy implementation I am unable to address; So I1m reverting back to the use of a raw wgpu pipeline.

@davids91 davids91 added this to the Voxel Panorama Drama milestone Jul 3, 2024
@davids91
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Not needed, see #36.

In a nutshell basing the pipeline on bevy provides better infrastructure, while still having the ability to control the rendering steps.

@davids91
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Maybe another try would worth it given the recent strange errors..

@davids91 davids91 reopened this Jul 16, 2024
@davids91 davids91 removed this from the Voxel Panorama Drama milestone Jul 22, 2024
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davids91 commented Dec 8, 2024

Strange errors turned out to be #63

@davids91 davids91 closed this as completed Dec 8, 2024
@davids91 davids91 added the experimental More interesting issues, experiments. Not guaranteed to be merged, if Done. label Dec 8, 2024
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