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There is significant overhead in bevy implementation I am unable to address; So I1m reverting back to the use of a raw wgpu pipeline.
The text was updated successfully, but these errors were encountered:
Not needed, see #36.
In a nutshell basing the pipeline on bevy provides better infrastructure, while still having the ability to control the rendering steps.
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Maybe another try would worth it given the recent strange errors..
Strange errors turned out to be #63
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There is significant overhead in bevy implementation I am unable to address; So I1m reverting back to the use of a raw wgpu pipeline.
The text was updated successfully, but these errors were encountered: