Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Passive gold is added for each player entity #1587

Open
freak532486 opened this issue Jul 8, 2020 · 0 comments
Open

Passive gold is added for each player entity #1587

freak532486 opened this issue Jul 8, 2020 · 0 comments

Comments

@freak532486
Copy link

When playing with a character that can have multiple entities of itself (not illusions), the game seems to give passive gold for each entity. For example:

  • You gain much more gold if you have selected "Wukong's Command" as a skill
  • If you select Monkey King (even without"Wukong's Command"), you also get the gold (and start at level 1 even with fast start)
    -> This may be because of Monkey King's inherent Level 25 talent, which gives an additional Wukong's Command Soldier Ring
  • If you select "Tempest Double", you gain twice as much gold over time as soon as you activate the ability.
    -> If used multiple times (Tempest Double OP for example), you get more gold.
    -> The gold gain doesn't normalize when the Tempest Doubles leave the battlefield.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant