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ThreadSafeQueueU.pas
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ThreadSafeQueueU.pas
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// *************************************************************************** }
//
// LoggerPro
//
// Copyright (c) 2010-2024 Daniele Teti
//
// https://github.com/danieleteti/loggerpro
//
// ***************************************************************************
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// ***************************************************************************
unit ThreadSafeQueueU;
interface
uses
System.Generics.Collections,
System.Types,
System.SyncObjs, System.SysUtils;
type
TThreadSafeQueue<T: class> = class
private
fPopTimeout: UInt64;
fQueue: TObjectQueue<T>;
fCriticalSection: TCriticalSection;
fEvent: TEvent;
fMaxSize: UInt64;
fShutDown: Boolean;
public
function Enqueue(const Item: T): Boolean;
function Dequeue(out Item: T): TWaitResult; overload;
function Dequeue(out QueueSize: UInt64; out Item: T): TWaitResult; overload;
function Dequeue: T; overload;
function QueueSize: UInt64;
procedure DoShutDown;
constructor Create(const MaxSize: UInt64; const PopTimeout: UInt64); overload; virtual;
destructor Destroy; override;
end;
TMREWObjectList<T: class> = class(TObject)
private
fList: TObjectList<T>;
fMREWSync: TMultiReadExclusiveWriteSynchronizer;
public
constructor Create; virtual;
destructor Destroy; override;
function BeginRead: TObjectList<T>;
procedure EndRead;
function BeginWrite: TObjectList<T>;
procedure EndWrite;
end;
implementation
{ TThreadQueue<T> }
constructor TThreadSafeQueue<T>.Create(const MaxSize: UInt64; const PopTimeout: UInt64);
begin
inherited Create;
fShutDown := False;
fMaxSize := MaxSize;
fQueue := TObjectQueue<T>.Create(False);
fCriticalSection := TCriticalSection.Create;
fEvent := TEvent.Create(nil, True, False, '');
fPopTimeout := PopTimeout;
end;
function TThreadSafeQueue<T>.Dequeue(out Item: T): TWaitResult;
var
lQueueSize: UInt64;
begin
Result := Dequeue(lQueueSize, Item);
end;
function TThreadSafeQueue<T>.Dequeue: T;
begin
Dequeue(Result);
end;
function TThreadSafeQueue<T>.Dequeue(out QueueSize: UInt64; out Item: T): TWaitResult;
var
lWaitResult: TWaitResult;
begin
if fShutDown then
Exit(TWaitResult.wrAbandoned);
lWaitResult := fEvent.WaitFor(fPopTimeout);
if lWaitResult = TWaitResult.wrSignaled then
begin
if fShutDown then
Exit(TWaitResult.wrAbandoned);
fCriticalSection.Enter;
try
QueueSize := fQueue.Count;
if QueueSize = 0 then
begin
fEvent.ResetEvent;
Exit(TWaitResult.wrTimeout);
end;
Item := fQueue.Extract;
Result := TWaitResult.wrSignaled;
finally
fCriticalSection.Leave;
end;
end
else
begin
Item := default (T);
Result := lWaitResult;
end;
end;
destructor TThreadSafeQueue<T>.Destroy;
begin
DoShutDown;
fQueue.Free;
fCriticalSection.Free;
fEvent.Free;
inherited;
end;
procedure TThreadSafeQueue<T>.DoShutDown;
begin
fShutDown := True;
fCriticalSection.Enter;
try
while fQueue.Count > 0 do
begin
fQueue.Extract.Free;
end;
finally
fCriticalSection.Leave;
end;
end;
function TThreadSafeQueue<T>.Enqueue(const Item: T): Boolean;
const
cRetryCount: Byte = 20;
var
lCount: Integer;
begin
if fShutDown then
Exit(False);
Result := False;
lCount := 0;
while lCount < cRetryCount do
begin
Sleep(lCount * lCount * lCount * 10); //let's slow down the enqueue call using a cubic function
fCriticalSection.Enter;
try
if fQueue.Count >= fMaxSize then
begin
Inc(lCount);
Continue;
end;
fQueue.Enqueue(Item);
Result := True;
fEvent.SetEvent;
Break;
finally
fCriticalSection.Leave;
end;
end;
end;
function TThreadSafeQueue<T>.QueueSize: UInt64;
begin
fCriticalSection.Enter;
try
Result := fQueue.Count;
finally
fCriticalSection.Leave;
end;
end;
{ TMREWObjectList<T> }
function TMREWObjectList<T>.BeginWrite: TObjectList<T>;
begin
fMREWSync.BeginWrite;
Result := fList;
end;
constructor TMREWObjectList<T>.Create;
begin
inherited;
fMREWSync := TMultiReadExclusiveWriteSynchronizer.Create;
fList := TObjectList<T>.Create(true);
end;
destructor TMREWObjectList<T>.Destroy;
begin
fMREWSync.Free;
fList.Free;
inherited;
end;
function TMREWObjectList<T>.BeginRead: TObjectList<T>;
begin
fMREWSync.BeginRead;
Result := fList;
end;
procedure TMREWObjectList<T>.EndRead;
begin
fMREWSync.EndRead;
end;
procedure TMREWObjectList<T>.EndWrite;
begin
fMREWSync.EndWrite;
end;
end.