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Dark.html
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<!DOCTYPE HTML>
<!--
Massively by HTML5 UP
html5up.net | @ajlkn
Free for personal and commercial use under the CCA 3.0 license (html5up.net/license)
-->
<html>
<head>
<title>Generic Page - Massively by HTML5 UP</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no" />
<link rel="stylesheet" href="assets/css/main.css" />
<noscript><link rel="stylesheet" href="assets/css/noscript.css" /></noscript>
</head>
<style>
.videomain {
position: relative;
padding-bottom: 56.25%;
height: 0;
overflow: hidden;
}
.videomain iframe {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
</style>
<body class="is-preload">
<!-- Wrapper -->
<div id="wrapper">
<!-- Header -->
<header id="header">
</header>
<!-- Nav -->
<nav id="nav">
<ul class="links">
<li><a href="index.html">My projects</a></li>
</ul>
<ul class="icons">
<li><a href="https://www.linkedin.com/in/daniel-carrasco-97818a1b2/" class="icon brands fa-linkedin"><span class="label">Twitter</span></a></li>
</ul>
</nav>
<!-- Main -->
<div id="main">
<!-- Post -->
<section class="post">
<header class="major">
<h1>Into the darkness</h1>
<p>
Personal project
</p>
</header>
<div class="videomain">
<iframe width="1200" height="750" src="https://www.youtube.com/embed/-NUrac9WC5Y?si=myTiUq20eLaRLMzt" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div>
<h2>About</h2>
<p>
Into the darkness is the first personal project made entirely by me,
the programming and design part. It was developed
in about three months.It is a stealth game in which we
will have to solve puzzles without being detected.
The enemies have a perception component created from
scratch by me.This component comprises both , vision and
hearing,so we will have to be careful about running or what
to step on as there are obstacles that make noise and will
attract the enemy's attention.We will also have to be careful if we
are in more or less lighted areas as these affect the enemy's
range of vision. We will also find skulls around the map that
we can pick up and throw them to make noise and attract the enemy
or throw them against the torches that illuminate the map so
that the enemy loses range of vision.
Also note that the animation system, as with the intention of
investigating a little this area I made the animations in two
different ways, one using the root motion mode for everything
and another in which not.
</p>
<h2>What did i do?</h2>
<p>
<li>UI</li>
<li>Enemy AI and own peception system</li>
<li>Puzzle</li>
<li>Animation system</li>
<li>Traps</li>
<li>Skulls to collect and throw them</li>
<li>Enemy attack and health component</li>
<li>Enemy AI</li>
<li>Player movement</li>
</p>
<h2>Details</h2>
<p>
<li>Developed in Unreal 4</li>
<li> Itch.io :<a href=" "> Link </a> </li>
<li>Using C++ and Blueprints</li>
</p>
</section>
</div>
<!-- Footer -->
<footer id="footer">
<section class="split contact">
<section>
<h3>Phone</h3>
<p><a href="#">(+34) 629 09 80 27</a></p>
</section>
<section>
<h3>Email</h3>
<p><a href="#">[email protected]</a></p>
</section>
<section>
<h3>Social</h3>
<ul class="icons alt">
<li><a href="https://www.linkedin.com/in/daniel-carrasco-97818a1b2/" class="icon brands fa-linkedin"><span class="label">Twitter</span></a></li>
</ul>
</section>
</section>
</footer>
<!-- Copyright -->
</div>
<!-- Scripts -->
<script src="assets/js/jquery.min.js"></script>
<script src="assets/js/jquery.scrollex.min.js"></script>
<script src="assets/js/jquery.scrolly.min.js"></script>
<script src="assets/js/browser.min.js"></script>
<script src="assets/js/breakpoints.min.js"></script>
<script src="assets/js/util.js"></script>
<script src="assets/js/main.js"></script>
</body>
</html>