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custom_config.yml
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custom_config.yml
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directories:
# Set this to true if you want the path to video files
# to match the directory structure of the path to the
# sourcecode generating that video
mirror_module_path: False
# Where should manim output video and image files?
output: "E:\\Git\\AnimationPresentation\\Data\\videos/"
# If you want to use images, manim will look to these folders to find them
raster_images: "E:\\Git\\AnimationPresentation\\Data\\raster_images/"
vector_images: "E:\\Git\\AnimationPresentation\\Data\\vector_images/"
# If you want to use sounds, manim will look here to find it.
sounds: "E:\\Git\\AnimationPresentation\\Data\\sounds/"
# Manim often generates tex_files or other kinds of serialized data
# to keep from having to generate the same thing too many times. By
# default, these will be stored at tempfile.gettempdir(), e.g. this might
# return whatever is at to the TMPDIR environment variable. If you want to
# specify them elsewhere,
temporary_storage: "C:/TempLatex/"
universal_import_line: "from manimlib import *"
style:
tex_template: "default"
font: "Consolas"
text_alignment: "LEFT"
background_color: "BLACK"
# Set the position of preview window, you can use directions, e.g. UL/DR/OL/OO/...
# also, you can also specify the position(pixel) of the upper left corner of
# the window on the monitor, e.g. "960,540"
window_position: UR
window_monitor: 0
full_screen: False
file_writer_config:
# If break_into_partial_movies is set to True, then many small
# files will be written corresponding to each Scene.play and
# Scene.wait call, and these files will then be combined
# to form the full scene. Sometimes video-editing is made
# easier when working with the broken up scene, which
# effectively has cuts at all the places you might want.
break_into_partial_movies: False
video_codec: "libx264"
pixel_format: "yuv420p"
saturation: 1.0
gamma: 1.0
camera_resolutions:
low: "854x480"
med: "1280x720"
high: "1920x1080"
4k: "3840x2160"
default_resolution: "high"
fps: 30
embed_exception_mode: "Verbose"
embed_error_sound: False