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index.js
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index.js
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const startBtn = document.querySelector("#start");
const screens = document.querySelectorAll(".screen");
const timeList = document.querySelector("#time-list");
const timeEl = document.querySelector("#time");
const board = document.querySelector("#board");
let time = 0;
let score = 0;
startBtn.addEventListener("click", (event) => {
event.preventDefault();
screens[0].classList.add("up");
});
timeList.addEventListener("click", (event) => {
if (event.target.classList.contains("time-btn")) {
time = parseInt(event.target.getAttribute("data-time"));
screens[1].classList.add("up");
startGame();
}
});
board.addEventListener("click", (event) => {
if (event.target.classList.contains("circle")) {
score++;
event.target.remove();
createRandomCircle();
}
});
function startGame() {
setInterval(decreaseTime, 1000);
createRandomCircle();
setTime(time);
}
function decreaseTime() {
if (time === 0) {
finishGame();
} else {
let current = --time;
if (current < 10) {
current = `0${current}`;
}
setTime(current);
}
}
function setTime(value) {
timeEl.innerHTML = `00:${value}`;
}
function finishGame() {
timeEl.parentNode.classList.add("hide");
board.innerHTML = `<h1>Score: <span class="primary">${score}</span></h1>`;
}
function createRandomCircle() {
const circle = document.createElement("div");
const size = getRandomNumber(15, 60);
const { width, height } = board.getBoundingClientRect();
const y = getRandomNumber(0, height - size);
const x = getRandomNumber(0, width - size);
circle.classList.add("circle");
// const color = getRandomHexColor();
// circle.style.backgroundColor = color;
// circle.style.boxShadow = `0 0 2px ${color}, 0 0 10px ${color}`;
circle.style.width = `${size}px`;
circle.style.height = `${size}px`;
circle.style.left = `${x}px`;
circle.style.bottom = `${y}px`;
board.append(circle);
}
function getRandomNumber(min, max) {
return Math.round(Math.random() * (max - min) + min);
}
// function getRandomHexColor() {
// return `#${Math.floor(Math.random() * 16777215).toString(16)}`;
// }