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See d3/d3#1982. The only problem is that it’s kind of a pain to evaluate a cubic Bézier for y given x (rather than t), so it probably requires a numerical solution.
The text was updated successfully, but these errors were encountered:
I've implemented a new function here https://observablehq.com/d/e7d4fef33e304f2b
Compared to a reference implementation: we get the same speed, and, unless I'm mistaken, our results are more accurate for the limiting cases of x1=0 and y1=1.
See d3/d3#1982. The only problem is that it’s kind of a pain to evaluate a cubic Bézier for y given x (rather than t), so it probably requires a numerical solution.
The text was updated successfully, but these errors were encountered: