A Maya node that detects local and world space geometry data at a ray intersection point.
The rayZapper is an animation/utility node that detects collision data on a nurbs surface or polygon mesh simply by pointing at it.
The data provided is:
- Intersection Point (vector)
- Intersection (boolean)
- Surface Normal (vector)
- UV Coordinates (vector)
- Collision Distance (float)
Watch the explainer video to see how it works