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rayZapper

A Maya node that detects local and world space geometry data at a ray intersection point.

The rayZapper is an animation/utility node that detects collision data on a nurbs surface or polygon mesh simply by pointing at it.

The data provided is:

  1. Intersection Point (vector)
  2. Intersection (boolean)
  3. Surface Normal (vector)
  4. UV Coordinates (vector)
  5. Collision Distance (float)

Watch the explainer video to see how it works

rayzapperexplainervideo_XLR.mp4