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Describe the bug
When a player's nickname contains one or more characters with an accent (such as é, è, ë, à, ï, ù)
We hear the player as if he hadn't moved from his first spawn and that player hears us as if he hadn't moved from spawn.
To Reproduce
Steps to reproduce the behavior:
Set your in-game nickname to 'vïndoze' (with a ¨ on the i)
Join a private game
Connect to the chat with the exact same nickname (vïndoze)
The chat won't register your movements
Where are you using the proximity chat?:
Browser [firefox, chrome, opera]
Platform [Windows]
The text was updated successfully, but these errors were encountered:
Describe the bug
When a player's nickname contains one or more characters with an accent (such as é, è, ë, à, ï, ù)
We hear the player as if he hadn't moved from his first spawn and that player hears us as if he hadn't moved from spawn.
To Reproduce
Steps to reproduce the behavior:
Where are you using the proximity chat?:
The text was updated successfully, but these errors were encountered: