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It looks like supporting this would basically require ammo to interface with whatever directory OpenMW is configured to use for mods rather than your actual game directory, and OpenMW itself would remain responsible for managing plugin load order and which plugins are enabled. Ammo would be responsible for file name conflict resolution within the mod installation directory. I hope I'm reading that right. If I am, I think it should be possible to eventually support OpenMW. If Ammo has to build a VFS then export it to OpenMW, I don't think I'd support it.
It won't be possible to support Morrowind launched outside of OpenMW, however, because plugin load order is done via some super gross age-of-file strategy (if I remember right).
I own Morrowind. I'll get around to understanding OpenMW at some point, after which I can consider how to best add support.
Perhaps support for OpenMW's VFS could be implemented in a similar manner to this MO2 plugin.
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