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RogueLikePlatfromer.csproj
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RogueLikePlatfromer.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F8C549F2-0D43-4644-A7C5-5D55CE7BB539}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RogueLikePlatfromer</RootNamespace>
<AssemblyName>RogueLikePlatfromer</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>WindowsGL</MonoGamePlatform>
<MonoGameInstallDirectory Condition=" '$(OS)' != 'Unix' ">$(MSBuildProgramFiles32)</MonoGameInstallDirectory>
<MonoGameInstallDirectory Condition=" '$(OS)' == 'Unix' ">$(MSBuildExtensionsPath)</MonoGameInstallDirectory>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;LINUX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Compile Include="Engine\Animator.cs" />
<Compile Include="Engine\Camera2D.cs" />
<Compile Include="Engine\GUI.cs" />
<Compile Include="Engine\ControlInput.cs" />
<Compile Include="Engine\MonoGameExtension.cs" />
<Compile Include="Engine\OgmoLoaderTest.cs" />
<Compile Include="Engine\Physics\PhysicsDebugCam.cs" />
<Compile Include="Engine\Scene.cs" />
<Compile Include="Engine\Screen.cs" />
<Compile Include="Engine\Setup.cs" />
<Compile Include="Engine\Sprite.cs" />
<Compile Include="Game1.cs" />
<Compile Include="Game\Actor\Enemy.cs" />
<Compile Include="Game\Actor\Player.cs" />
<Compile Include="Game\Editor\Editor.cs" />
<Compile Include="Game\Editor\LevelIO.cs" />
<Compile Include="Game\LevelObjects\Tile.cs" />
<Compile Include="Game\Menu\Menu.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Reference Include="FarseerPhysics.Portable, Version=3.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\FarseerPhysics.Portable.3.5.1\lib\portable-net4+sl4+wp8+win8\FarseerPhysics.Portable.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<ItemGroup>
<Content Include="Content\Levels\map.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Icon.ico" />
<Content Include="OpenTK.dll.config">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<Folder Include="Game\Entity\" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>