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uint32.go
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uint32.go
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// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package pflag
import "strconv"
// -- uint32 value
type uint32Value uint32
func newUint32Value(val uint32, p *uint32) *uint32Value {
*p = val
return (*uint32Value)(p)
}
func (i *uint32Value) Set(s string) error {
v, err := strconv.ParseUint(s, 0, 32)
*i = uint32Value(v)
return err
}
func (i *uint32Value) Type() string {
return "uint32"
}
func (i *uint32Value) String() string { return strconv.FormatUint(uint64(*i), 10) }
func uint32Conv(sval string) (interface{}, error) {
v, err := strconv.ParseUint(sval, 0, 32)
if err != nil {
return 0, err
}
return uint32(v), nil
}
// GetUint32 return the uint32 value of a flag with the given name
func (f *FlagSet) GetUint32(name string) (uint32, error) {
val, err := f.getFlagType(name, "uint32", uint32Conv)
if err != nil {
return 0, err
}
return val.(uint32), nil
}
// MustGetUint32 is like GetUint32, but panics on error.
func (f *FlagSet) MustGetUint32(name string) uint32 {
val, err := f.GetUint32(name)
if err != nil {
panic(err)
}
return val
}
// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
// The argument p points to a uint32 variable in which to store the value of the flag.
func (f *FlagSet) Uint32Var(p *uint32, name string, value uint32, usage string) {
f.Uint32VarP(p, name, "", value, usage)
}
// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
f.VarP(newUint32Value(value, p), name, shorthand, usage)
}
// Uint32VarS is like Uint32Var, but accepts a shorthand letter that can be used after a single dash, alone.
func (f *FlagSet) Uint32VarS(p *uint32, name, shorthand string, value uint32, usage string) {
f.VarS(newUint32Value(value, p), name, shorthand, usage)
}
// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
// The argument p points to a uint32 variable in which to store the value of the flag.
func Uint32Var(p *uint32, name string, value uint32, usage string) {
CommandLine.Uint32Var(p, name, value, usage)
}
// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
func Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
CommandLine.Uint32VarP(p, name, shorthand, value, usage)
}
// Uint32VarS is like Uint32Var, but accepts a shorthand letter that can be used after a single dash, alone.
func Uint32VarS(p *uint32, name, shorthand string, value uint32, usage string) {
CommandLine.Uint32VarS(p, name, shorthand, value, usage)
}
// Uint32 defines a uint32 flag with specified name, default value, and usage string.
// The return value is the address of a uint32 variable that stores the value of the flag.
func (f *FlagSet) Uint32(name string, value uint32, usage string) *uint32 {
return f.Uint32P(name, "", value, usage)
}
// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
p := new(uint32)
f.Uint32VarP(p, name, shorthand, value, usage)
return p
}
// Uint32S is like Uint32, but accepts a shorthand letter that can be used after a single dash, alone.
func (f *FlagSet) Uint32S(name, shorthand string, value uint32, usage string) *uint32 {
p := new(uint32)
f.Uint32VarS(p, name, shorthand, value, usage)
return p
}
// Uint32 defines a uint32 flag with specified name, default value, and usage string.
// The return value is the address of a uint32 variable that stores the value of the flag.
func Uint32(name string, value uint32, usage string) *uint32 {
return CommandLine.Uint32(name, value, usage)
}
// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
func Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
return CommandLine.Uint32P(name, shorthand, value, usage)
}
// Uint32S is like Uint32, but accepts a shorthand letter that can be used after a single dash, alone.
func Uint32S(name, shorthand string, value uint32, usage string) *uint32 {
return CommandLine.Uint32S(name, shorthand, value, usage)
}