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model_instance_state.go
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/
model_instance_state.go
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/*
Corellium API
REST API to manage your virtual devices.
API version: 6.1.0-20784
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package corellium
import (
"encoding/json"
"fmt"
)
// InstanceState Current Instance State
type InstanceState string
// List of InstanceState
const (
ON InstanceState = "on"
OFF InstanceState = "off"
BOOTING InstanceState = "booting"
DELETING InstanceState = "deleting"
CREATING InstanceState = "creating"
RESTORING InstanceState = "restoring"
PAUSED InstanceState = "paused"
REBOOTING InstanceState = "rebooting"
ERROR InstanceState = "error"
)
// All allowed values of InstanceState enum
var AllowedInstanceStateEnumValues = []InstanceState{
"on",
"off",
"booting",
"deleting",
"creating",
"restoring",
"paused",
"rebooting",
"error",
}
func (v *InstanceState) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := InstanceState(value)
for _, existing := range AllowedInstanceStateEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid InstanceState", value)
}
// NewInstanceStateFromValue returns a pointer to a valid InstanceState
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewInstanceStateFromValue(v string) (*InstanceState, error) {
ev := InstanceState(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for InstanceState: valid values are %v", v, AllowedInstanceStateEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v InstanceState) IsValid() bool {
for _, existing := range AllowedInstanceStateEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to InstanceState value
func (v InstanceState) Ptr() *InstanceState {
return &v
}
type NullableInstanceState struct {
value *InstanceState
isSet bool
}
func (v NullableInstanceState) Get() *InstanceState {
return v.value
}
func (v *NullableInstanceState) Set(val *InstanceState) {
v.value = val
v.isSet = true
}
func (v NullableInstanceState) IsSet() bool {
return v.isSet
}
func (v *NullableInstanceState) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableInstanceState(val *InstanceState) *NullableInstanceState {
return &NullableInstanceState{value: val, isSet: true}
}
func (v NullableInstanceState) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableInstanceState) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}