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joystick.py
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joystick.py
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#!/usr/bin/env python3
import time
import threading
import argparse
import numpy as np
from pprint import pprint
from inputs import get_gamepad
from kbhit import KBHit
from opendbc.car.structs import CarControl
from opendbc.car.panda_runner import PandaRunner
class Keyboard:
def __init__(self):
self.kb = KBHit()
self.axis_increment = 0.05 # 5% of full actuation each key press
self.axes_map = {'w': 'gb', 's': 'gb',
'a': 'steer', 'd': 'steer'}
self.axes_values = {'gb': 0., 'steer': 0.}
self.axes_order = ['gb', 'steer']
self.cancel = False
def update(self):
key = self.kb.getch().lower()
print(key)
self.cancel = False
if key == 'r':
self.axes_values = {ax: 0. for ax in self.axes_values}
elif key == 'c':
self.cancel = True
elif key in self.axes_map:
axis = self.axes_map[key]
incr = self.axis_increment if key in ['w', 'a'] else -self.axis_increment
self.axes_values[axis] = float(np.clip(self.axes_values[axis] + incr, -1, 1))
else:
return False
return True
class Joystick:
def __init__(self, gamepad=False):
# TODO: find a way to get this from API, perhaps "inputs" doesn't support it
if gamepad:
self.cancel_button = 'BTN_NORTH' # (BTN_NORTH=X, ABS_RZ=Right Trigger)
accel_axis = 'ABS_Y'
steer_axis = 'ABS_RX'
else:
self.cancel_button = 'BTN_TRIGGER'
accel_axis = 'ABS_Y'
steer_axis = 'ABS_RX'
self.min_axis_value = {accel_axis: 0., steer_axis: 0.}
self.max_axis_value = {accel_axis: 255., steer_axis: 255.}
self.axes_values = {accel_axis: 0., steer_axis: 0.}
self.axes_order = [accel_axis, steer_axis]
self.cancel = False
def update(self):
joystick_event = get_gamepad()[0]
event = (joystick_event.code, joystick_event.state)
if event[0] == self.cancel_button:
if event[1] == 1:
self.cancel = True
elif event[1] == 0: # state 0 is falling edge
self.cancel = False
elif event[0] in self.axes_values:
self.max_axis_value[event[0]] = max(event[1], self.max_axis_value[event[0]])
self.min_axis_value[event[0]] = min(event[1], self.min_axis_value[event[0]])
norm = -float(np.interp(event[1], [self.min_axis_value[event[0]], self.max_axis_value[event[0]]], [-1., 1.]))
self.axes_values[event[0]] = norm if abs(norm) > 0.05 else 0. # center can be noisy, deadzone of 5%
else:
return False
return True
def joystick_thread(joystick):
while True:
joystick.update()
def main(joystick):
threading.Thread(target=joystick_thread, args=(joystick,), daemon=True).start()
with PandaRunner() as p:
CC = CarControl(enabled=False)
while True:
CC.actuators.accel = float(4.0*np.clip(joystick.axes_values['gb'], -1, 1))
CC.actuators.steer = float(np.clip(joystick.axes_values['steer'], -1, 1))
pprint(CC)
p.read()
p.write(CC)
# 100Hz
time.sleep(0.01)
if __name__ == '__main__':
parser = argparse.ArgumentParser(description='Test the car interface with a joystick. Uses keyboard by default.',
formatter_class=argparse.ArgumentDefaultsHelpFormatter)
parser.add_argument('--mode', choices=['keyboard', 'gamepad', 'joystick'], default='keyboard')
args = parser.parse_args()
print()
joystick: Keyboard | Joystick
if args.mode == 'keyboard':
print('Gas/brake control: `W` and `S` keys')
print('Steering control: `A` and `D` keys')
print('Buttons')
print('- `R`: Resets axes')
print('- `C`: Cancel cruise control')
joystick = Keyboard()
else:
joystick = Joystick(gamepad=(args.mode == 'gamepad'))
main(joystick)