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SoGuiRenderArea.h.in
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SoGuiRenderArea.h.in
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#ifndef SO@GUI@_RENDERAREA_H
#define SO@GUI@_RENDERAREA_H
// @configure_input@
/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include <Inventor/SbColor.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/SoSceneManager.h>
#if HAVE_SOSCENEMANAGER_GETBACKGROUNDCOLORRGBA
#include <Inventor/SbColorRGBA.h>
#endif
#include <Inventor/@Gui@/So@[email protected]>
class SbColor;
class SoNode;
class SoSelection;
class So@Gui@Device;
// So@Gui@RenderAreaP is only used in the "friend class" statement in
// the class definition, so this shouldn't really be necessary. But
// the OSF1/cxx compiler complains if it's left out.
class So@Gui@RenderAreaP;
typedef SbBool So@Gui@RenderAreaEventCB(void * closure, @EVENT@ event);
// *************************************************************************
class SO@GUI@_DLL_API So@Gui@RenderArea : public So@Gui@GLWidget {
SO@GUI@_OBJECT_HEADER(So@Gui@RenderArea, So@Gui@GLWidget);
public:
So@Gui@RenderArea(@WIDGET@ parent = NULL,
const char * name = NULL,
SbBool embed = TRUE,
SbBool mouseInput = TRUE,
SbBool keyboardInput = TRUE);
~So@Gui@RenderArea();
virtual void setSceneGraph(SoNode * scene);
virtual SoNode * getSceneGraph(void);
void setOverlaySceneGraph(SoNode * scene);
SoNode * getOverlaySceneGraph(void);
void setBackgroundColor(const SbColor & color);
const SbColor & getBackgroundColor(void) const;
#if HAVE_SOSCENEMANAGER_GETBACKGROUNDCOLORRGBA
void setBackgroundColorRGBA(const SbColorRGBA & color);
const SbColorRGBA & getBackgroundColorRGBA(void) const;
#endif
void setBackgroundIndex(int idx);
int getBackgroundIndex(void) const;
void setOverlayBackgroundIndex(int idx);
int getOverlayBackgroundIndex(void) const;
void setColorMap(int start, int num, const SbColor * colors);
void setOverlayColorMap(int start, int num, const SbColor * colors);
void setViewportRegion(const SbViewportRegion & newRegion);
const SbViewportRegion & getViewportRegion(void) const;
void setTransparencyType(SoGLRenderAction::TransparencyType type);
SoGLRenderAction::TransparencyType getTransparencyType(void) const;
void setAntialiasing(SbBool smoothing, int numPasses);
void getAntialiasing(SbBool & smoothing, int & numPasses) const;
void setClearBeforeRender(SbBool enable, SbBool zbEnable = TRUE);
SbBool isClearBeforeRender(void) const;
SbBool isClearZBufferBeforeRender(void) const;
void setClearBeforeOverlayRender(SbBool enable);
SbBool isClearBeforeOverlayRender(void) const;
void setAutoRedraw(SbBool enable);
SbBool isAutoRedraw(void) const;
void setRedrawPriority(uint32_t priority);
uint32_t getRedrawPriority(void) const;
static uint32_t getDefaultRedrawPriority(void);
void render(void);
void renderOverlay(void);
void scheduleRedraw(void);
void scheduleOverlayRedraw(void);
void redrawOnSelectionChange(SoSelection * selection);
void redrawOverlayOnSelectionChange(SoSelection * selection);
void setEventCallback(So@Gui@RenderAreaEventCB * func, void * user = NULL);
void setSceneManager(SoSceneManager * manager);
SoSceneManager * getSceneManager(void) const;
void setOverlaySceneManager(SoSceneManager * manager);
SoSceneManager * getOverlaySceneManager(void) const;
void setGLRenderAction(SoGLRenderAction * action);
SoGLRenderAction * getGLRenderAction(void) const;
void setOverlayGLRenderAction(SoGLRenderAction * action);
SoGLRenderAction * getOverlayGLRenderAction(void) const;
SbBool sendSoEvent(const SoEvent * event);
void registerDevice(So@Gui@Device * device);
void unregisterDevice(So@Gui@Device * device);
protected:
So@Gui@RenderArea(@WIDGET@ parent,
const char * name,
SbBool embed,
SbBool mouseInput,
SbBool keyboardInput,
SbBool build);
virtual void redraw(void);
virtual void actualRedraw(void);
virtual void redrawOverlay(void);
virtual void actualOverlayRedraw(void);
virtual SbBool processSoEvent(const SoEvent * const event);
virtual void processEvent(@EVENT@ event);
virtual void initGraphic(void);
virtual void initOverlayGraphic(void);
virtual void sizeChanged(const SbVec2s & size);
virtual void widgetChanged(@WIDGET@ widget);
virtual void afterRealizeHook(void);
@WIDGET@ buildWidget(@WIDGET@ parent);
virtual const char * getDefaultWidgetName(void) const;
virtual const char * getDefaultTitle(void) const;
virtual const char * getDefaultIconTitle(void) const;
virtual SbBool glScheduleRedraw(void);
private:
class So@Gui@RenderAreaP * pimpl;
friend class So@Gui@RenderAreaP;
};
// *************************************************************************
#endif // ! SO@GUI@_RENDERAREA_H