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Single match detailed info - decode counters object #194

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petrvecera opened this issue Apr 24, 2023 · 2 comments
Open

Single match detailed info - decode counters object #194

petrvecera opened this issue Apr 24, 2023 · 2 comments
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enhancement New feature or request help wanted Extra attention is needed

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@petrvecera
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Add single match info as we have in coh2stats https://coh2stats.com/matches/338056395

We need to decode keys in this object:

"{\"abil\":69,\"addonkill\":67,\"blost\":0,\"bprod\":6,\"cabil\":3,\"cflags\":0,\"cpearn\":5,\"dmgdone\":5964,\"edeaths\":45,\"ekills\":54,\"elitekill\":-14,\"erein\":35,\"gammaspnt\":0,\"gt\":1167,\"inactperiod\":24,\"lowintperiod\":0,\"objdmh\":0,\"pcap\":9,\"plost\":2,\"popmax\":0,\"powearn\":0,\"powmax\":0,\"powspnt\":0,\"precap\":6,\"reqearn\":0,\"reqmax\":0,\"reqspnt\":0,\"sqkill\":5,\"sqlost\":7,\"sqprod\":12,\"structdmg\":28,\"svetrank\":6,\"svetxp\":7800,\"totalcmds\":999,\"unitprod\":36,\"upg\":47,\"vabnd\":0,\"vcap\":0,\"vkill\":0,\"vlost\":4,\"vp0\":0,\"vp1\":0,\"vprod\":6,\"vvetrank\":6,\"vvetxp\":7200,\"wpnpu\":0}"

Easiest it will be probably with 1 vs 1, where you know what happened so you can decode the numbers.
Please comment below what you think each key means. Thank you 👍

How to get this data:

  1. Open some player card / recent matches
  2. Go to the bottom, enable debug mode

image

  1. Click on the D button next to the match
  2. Open browser dev tools, go to console, click on the object

image

@petrvecera petrvecera added enhancement New feature or request help wanted Extra attention is needed labels Apr 24, 2023
@cr4wler
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cr4wler commented Apr 24, 2023

"abil":69, // (unit) abilities used
"blost":0,"bprod":6, // buildings lost/produced
"cabil":3, // commander abilities (?) used
"cflags":0,
"cpearn":5, // command points earned
"dmgdone":5964, // duh
"edeaths":45, // entity deaths as in total losses (vehicles + individual squad members)
"ekills":54, // entity kills (total kills)
"elitekill":-14,
"erein":35, // entities reinforced
"gammaspnt":0,
"gt":1167, // game time
"inactperiod":24,
"lowintperiod":0,
"objdmh":0, // possibly "object damage healed"???
"pcap":9, // points captured
"plost":2, // points lost
"popmax":0,
"powearn":0,"powmax":0,"powspnt":0, // POW (?) earned/max/spent
"precap":6, // points recaptured
"reqearn":0,"reqmax":0,"reqspnt":0,
"sqkill":5,"sqlost":7,"sqprod":12, // squads killed/lost/produced
"structdmg":28, // DMG to structures
"svetrank":6,"svetxp":7800, // squad vet ranks/points earned
"totalcmds":999, // total "useful" clicks/keystrokes
"unitprod":36, // units produced
"upg":47, // upgrades purchased
"vabnd":0,"vcap":0,"vkill":0,"vlost":4, // vehicles abandoned/captured/killed/lost
"vp0":0,"vp1":0,
"vprod":6, // vehicles produced
"vvetrank":6,"vvetxp":7200, // vehicle vet ranks/points earned
"wpnpu":0

Not sure about some, also didn't test this at all, but this made the most sense to me.

HTH

@petrvecera
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petrvecera commented Sep 16, 2024

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