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MMMaterialDesignSpinner.podspec
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MMMaterialDesignSpinner.podspec
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#
# Be sure to run `pod spec lint MMMaterialDesignSpinner.podspec' to ensure this is a
# valid spec and to remove all comments including this before submitting the spec.
#
# To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html
# To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/
#
Pod::Spec.new do |s|
# ――― Spec Metadata ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# These will help people to find your library, and whilst it
# can feel like a chore to fill in it's definitely to your advantage. The
# summary should be tweet-length, and the description more in depth.
#
s.name = "MMMaterialDesignSpinner"
s.version = "0.2.5"
s.summary = "An iOS activity spinner modeled after Google's Material Design spinner"
# This description is used to generate tags and improve search results.
# * Think: What does it do? Why did you write it? What is the focus?
# * Try to keep it short, snappy and to the point.
# * Write the description between the DESC delimiters below.
# * Finally, don't worry about the indent, CocoaPods strips it!
s.description = <<-DESC
I love Google's new indeterminate spinner in the [Material Design guidelines](http://www.google.com/design/spec/components/progress-activity.html#progress-activity-types-of-indicators), and I hadn't found a recreation of it for iOS yet, so I created it using CoreGraphics and CoreAnimation, which makes it super lightweight, smooth, and scalable to large sizes.
Special thanks to the following projects and articles that helped me create this:
* [Google Material Design's Animated Loading Spinner Using HTML, CSS and SVG](http://david.ingledow.co.uk/blog/google-material-designs-animated-loading-spinner-svg-and-css/) for help figuring out exactly what animations were going on.
* [LLARingSpinnerView](https://github.com/lipka/LLARingSpinnerView) as the base for a custom activity spinner UIView.
* [center-vfl](https://github.com/evgenyneu/center-vfl) because centering things with Auto Layout's VFL is way harder than it should be to remember.
* [kylefox / color.m gist](https://gist.github.com/kylefox/1689973) for creating random UIColor values.
DESC
s.homepage = "https://github.com/misterwell/MMMaterialDesignSpinner.git"
# s.screenshots = "www.example.com/screenshots_1.gif", "www.example.com/screenshots_2.gif"
# ――― Spec License ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Licensing your code is important. See http://choosealicense.com for more info.
# CocoaPods will detect a license file if there is a named LICENSE*
# Popular ones are 'MIT', 'BSD' and 'Apache License, Version 2.0'.
#
s.license = "MIT"
# s.license = { :type => "MIT", :file => "FILE_LICENSE" }
# ――― Author Metadata ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the authors of the library, with email addresses. Email addresses
# of the authors are extracted from the SCM log. E.g. $ git log. CocoaPods also
# accepts just a name if you'd rather not provide an email address.
#
# Specify a social_media_url where others can refer to, for example a twitter
# profile URL.
#
s.author = { "Mike Maxwell" => "[email protected]" }
s.social_media_url = "http://twitter.com/themisterwell"
# ――― Platform Specifics ――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If this Pod runs only on iOS or OS X, then specify the platform and
# the deployment target. You can optionally include the target after the platform.
#
s.platform = :ios
# s.platform = :ios, "5.0"
# When using multiple platforms
s.ios.deployment_target = "8.0"
# s.osx.deployment_target = "10.7"
# s.watchos.deployment_target = "2.0"
s.tvos.deployment_target = "9.0"
# ――― Source Location ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Specify the location from where the source should be retrieved.
# Supports git, hg, bzr, svn and HTTP.
#
s.source = { :git => "https://github.com/misterwell/MMMaterialDesignSpinner.git", :tag => "0.2.5" }
# ――― Source Code ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# CocoaPods is smart about how it includes source code. For source files
# giving a folder will include any swift, h, m, mm, c & cpp files.
# For header files it will include any header in the folder.
# Not including the public_header_files will make all headers public.
#
s.source_files = 'Pod/Classes'
# s.public_header_files = "Classes/**/*.h"
# ――― Resources ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# A list of resources included with the Pod. These are copied into the
# target bundle with a build phase script. Anything else will be cleaned.
# You can preserve files from being cleaned, please don't preserve
# non-essential files like tests, examples and documentation.
#
# s.resource = "icon.png"
# s.resources = "Resources/*.png"
# s.preserve_paths = "FilesToSave", "MoreFilesToSave"
# ――― Project Linking ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# Link your library with frameworks, or libraries. Libraries do not include
# the lib prefix of their name.
#
s.frameworks = 'UIKit', 'CoreGraphics'
# ――― Project Settings ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
#
# If your library depends on compiler flags you can set them in the xcconfig hash
# where they will only apply to your library. If you depend on other Podspecs
# you can include multiple dependencies to ensure it works.
# s.requires_arc = true
# s.xcconfig = { "HEADER_SEARCH_PATHS" => "$(SDKROOT)/usr/include/libxml2" }
# s.dependency "JSONKit", "~> 1.4"
end