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Adds the CIA, Removes UAAC-TIS #7757
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Good to go on the lore end, part of planned intel-agency stuff. Great work on the contextual notes here in the PR! You might want to either have them available in some way ingame as well, or otherwise make sure that staff are aware of the context before using the presets. These are only gear presets so they can't be used as easily for spontaneous events, since there's no spawn messages telling players anything. |
Notably we do have the DNOP-CIU that fits the exact niche of the CIA per this old lore-tidbit if it's still considered canon: https://discord.com/channels/150315577943130112/942220424912203846/1007434833980555274 I may also suggest if you stay with CIA though you put together an OWLF loadout as they're a part of the CIA. At least all the clothes exist (mask, hood, vest, and uniform) to make a full loadout just not weapons or any particular armor. Could give them some EMPs, some kinda of future-ish looking gun, motion detector, ETC and they'd probably be set. |
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goated
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
About the pull request
Adds the CIA, the intelligence agency that needs to introduction. Featuring a briefcase full of goodies, covert operations, and several disguises, CIA agents can be planted into various places or even into the USCM.
This PR fully replaces the UAAC-TIS intelligence officers formerly in the game. Nobody really used them (save for a select few) and I figured it'd be better to go out with the American Gestapo and in with actual spies.
Note that this is admin spawn only for now. In the future it's possible additional covers, ERT or even survivor roles.
The following CIA covers have been added:
All of the above come with the CIA briefcase, a device capable of procuring various goods and weaponry for use in spycraft. The briefcase includes things like:
Explain why it's good for the game
Spycraft! I believe adding CIA adds a ton of roleplay potential with these people as well as the ability to carry out actual (admin-sanctioned) antaggery like abducting people or interrogating others in a subtle, government-sanctioned way.
Things CIA Might Do
Event-runners use this table as your inspiration to find out what morally-questionable things your agents may do.
The Elephant
CIA agents, naturally, work for the government of the United Americas, and nobody else. The USCM and CIA are fighting for the same team, but CIA might have interests or methods that differ slightly or are above the paygrades of most marines.
CIA agents prioritize plausible deniability for covers with allies, and they're often well aware of the fact that people can see right through their generic cover identities; the goal isn't to trick allies, it's to prevent the CIA from being finger-pointed at directly if something goes south. The USCM knows there might be agents in their ranks, but since they're usually actually helpful - and pointing out a CIA agent does nothing for them anyway - they don't really care, and neither should marines. (Spies are a different story.)
For obvious reasons no CIA agent should ever say "I am with the CIA." If not outright disguised, it's up to the individual (or the admin) to fabricate a cover story, like "I'm an intelligence analyst working for ARMAT" or "I'm part of a battlefield survey team to improve logistics." You can modify your ID accordingly to suit your cover. Be creative, and be subtle.
Screenshots
Screenshots & Videos
Changelog
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add: Adds CIA agents to the game. These are disguised as either civilians, liaisons, or people in other factions and have a plethora of tools to achieve any objectives they might be assigned to.
del: Deletes the UAAC-TIS from the game.
/:cl: