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Adds natural resin structures to Chances, moves stuff slightly. #7732
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4b1904f: maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm Automatically commited by: tools\mapmerge2\fixup.py
you can already contest the scout cloak because by the time they grab it larva could have alerted queen to wall off their escape |
I don't think you even watched the video because I doubt any Queen would get there in time to contest it if they immediately rush it, remote building was just nerfed and this assumes she goes on ovi the literal second she spawns, which is unlikely. Queen isnt realistically going to be able to contest it |
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approved
…13-devs#7732) # About the pull request Adds some natural resin structure spawning to Chance's Reactors. # Explain why it's good for the game Compared to most other maps I can immediately think of, Chance's has essentially no natural resin structure spawning (aside from weed nodes*) which leave a big majority of the map just open to walk through and it requires a significant time investment from a builder to even cover one half of the reactors. For example, LV-624 has naturally spawning structures which make early round building a little less of a chore where as aside from the weed nodes, that don't even cover certain parts of the reactors, basically stop nobody from just walking through. I've added some natural resin structures that spawn near the main entrances to reactors, they're not particularly great (which is intended*) but they at least cover the entrances so you at least have to take a bayonet out to get inside and can't just waltz in, I'm not too fond of survivors just walking into the reactors at 00:05 (see the video below*) to snatch the Scout cloak before you can even evolve as a larva to at least try and contest them/make them have to take at least some risk to get it, like the Incendiary rounds in Lambda Labs as an example. # Testing Photographs and Procedure Booted up locally, ran fine and structures spawned as they should. **Image of structures and video below.** # Screenshots & Videos An overview of the structures: ![StrongDMM-2024-12-04 00 22 25](https://github.com/user-attachments/assets/40c52f52-9f90-45a5-955a-bd392f958a6e) Survivors rushing in, grabbing the cloak, running out before larva even have a chance to evolve (low quality because of GitHub): https://github.com/user-attachments/assets/b0abbbeb-2d52-4444-974c-61d8c649cdd8 # Changelog :cl: mapadd: Added naturally spawning resin walls, doors and sparse sticky resin for aesthetic purposes. maptweak: Slightly moved some map items around a short distance (about 1-2 tiles or so*). /:cl:
About the pull request
Adds some natural resin structure spawning to Chance's Reactors.
Explain why it's good for the game
Compared to most other maps I can immediately think of, Chance's has essentially no natural resin structure spawning (aside from weed nodes*) which leave a big majority of the map just open to walk through and it requires a significant time investment from a builder to even cover one half of the reactors. For example, LV-624 has naturally spawning structures which make early round building a little less of a chore where as aside from the weed nodes, that don't even cover certain parts of the reactors, basically stop nobody from just walking through.
I've added some natural resin structures that spawn near the main entrances to reactors, they're not particularly great (which is intended*) but they at least cover the entrances so you at least have to take a bayonet out to get inside and can't just waltz in, I'm not too fond of survivors just walking into the reactors at 00:05 (see the video below*) to snatch the Scout cloak before you can even evolve as a larva to at least try and contest them/make them have to take at least some risk to get it, like the Incendiary rounds in Lambda Labs as an example.
Testing Photographs and Procedure
Booted up locally, ran fine and structures spawned as they should.
Image of structures and video below.
Screenshots & Videos
An overview of the structures:
Survivors rushing in, grabbing the cloak, running out before larva even have a chance to evolve (low quality because of GitHub):
https://github.com/user-attachments/assets/b0abbbeb-2d52-4444-974c-61d8c649cdd8
Changelog
🆑
mapadd: Added naturally spawning resin walls, doors and sparse sticky resin for aesthetic purposes.
maptweak: Slightly moved some map items around a short distance (about 1-2 tiles or so*).
/:cl: