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Broken Weymed sprite bug #7667

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cm13-issue-bot opened this issue Nov 24, 2024 · 0 comments
Open

Broken Weymed sprite bug #7667

cm13-issue-bot opened this issue Nov 24, 2024 · 0 comments
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Bug Admin events aren't bugs

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Testmerges

#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit 0f24fabd69
#7521: 'Human Resprites & Tweaks - Marines looking awesome' by Nanu308 at commit 15b7b83600
#7511: 'Weyland-Yutani Intranet Terminal' by realforest2001 at commit df2219bffb
#7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit e33edb8a41
#7623: 'More working/hazman joe lines' by Blundir at commit 6eb17a0017
#7335: 'gamemode value adjustmands, anti off screen and AP spam hvh' by cuberound at commit 242b93fde8
#7548: 'Adds ability for admins to end round with a custom ending + upp ending icon' by Blundir at commit bd84103267
#6248: 'New Map: LV-759 Hybrisa Prospera' by Zenith00000 at commit cf2d6dfb19

Round ID

24949

Description of the bug

A wey-med Plus vendor that is broken has the sprite that shows it to be fully functional and powered on.

What's the difference with what should have happened?

The weymed is not depicting the proper sprites to represent the state it's in.

How do we reproduce this bug?

Step 1. Find a broken wey-med plus
Step 2. Move it to an area that is powered(this appears to be what makes it look functional)
Step 3. Watch as the correct broken sprite is replaced with the incorrect sprite that makes it's both functional and powered on

Attached logs

N/A

Additional details

  • Author: Agrajag77
  • Admin: SmellyHippie
  • Note: None
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Nov 24, 2024
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