diff --git a/code/game/objects/items/devices/binoculars.dm b/code/game/objects/items/devices/binoculars.dm index dd8b417f8e69..37e722a37773 100644 --- a/code/game/objects/items/devices/binoculars.dm +++ b/code/game/objects/items/devices/binoculars.dm @@ -14,7 +14,10 @@ throw_speed = SPEED_VERY_FAST /// If FALSE won't change icon_state to a camo marine bino. var/uses_camo = TRUE - + var/tile_offset = 11 + var/viewsize = 12 + var/hvh_tile_offset = 6 //same as miniscopes + var/hvh_zoom_viewsize = 7 //matter = list("metal" = 50,"glass" = 50) @@ -29,8 +32,10 @@ if(SEND_SIGNAL(user, COMSIG_BINOCULAR_ATTACK_SELF, src)) return - - zoom(user, 11, 12) + if(SSticker.mode && MODE_HAS_TOGGLEABLE_FLAG(MODE_NO_SNIPER_SENTRY)) + zoom(user, hvh_tile_offset, hvh_zoom_viewsize) + else + zoom(user, tile_offset, viewsize) /obj/item/device/binoculars/dropped(/obj/item/item, mob/user) . = ..()