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No more trapped Larva in Lambda Solaris (#7655)
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# About the pull request

Adds a resin door to the bottom containment cell inside of Lambda
(Solaris), since apperently bursting corpses can spawn there,
hardtrapping xenos until they evo or queen melts the shutters

# Explain why it's good for the game

Trapped xenos aint good.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
maptweak: Replaced a shutter in Lambda on Solaris Ridge so Larva aren't
hard trapped on roundstart.
/:cl:
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efzapa authored Nov 24, 2024
1 parent c1484ba commit 9159812
Showing 1 changed file with 1 addition and 7 deletions.
8 changes: 1 addition & 7 deletions maps/map_files/BigRed/BigRed.dmm
Original file line number Diff line number Diff line change
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/obj/effect/landmark/monkey_spawn,
/turf/open/floor/plating/warnplate/north,
/area/bigredv2/caves/lambda/xenobiology)
"anR" = (
/obj/structure/machinery/door/poddoor/almayer{
dir = 4
},
/turf/open/floor/plating/warnplate/northeast,
/area/bigredv2/caves/lambda/xenobiology)
"anS" = (
/obj/item/tool/warning_cone,
/turf/open/floor/warnwhite/west,
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alO
amM
adZ
anR
alO
amM
adZ
adZ
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