diff --git a/area.html b/area.html
index 42713d579ba3..bdd714d2fba6 100644
--- a/area.html
+++ b/area.html
@@ -16,7 +16,7 @@
Vars
@@ -40,92 +40,92 @@ Var Details
+
Default sound to play as ambience for clients entering the area
area_has_base_lighting
-
+
Whether this area has a currently active base lighting, bool
base_lighting_alpha
-
+
alpha 0-255 of lighting_effect and thus baselighting intensity
base_lighting_color
-
+
The colour of the light acting on this area
block_game_interaction
-
+
If this area is outside the game's normal interactivity and should be excluded from things like EOR reports and crew monitors.
Doesn't need to be set for areas/Z levels that are marked as admin-only
flags_area
-
+
Bitfield of special area features
lighting_effect
-
+
The mutable appearance we underlay to show light
linked_lz
-
+
Which, if any, LZ this area belongs to. If an area belongs to an LZ, if that LZ is designated as the primary
LZ, all weeds will be destroyed and further weed placement disabled
sound_environment
-
+
Default sound environment to use for the area, as list or int BYOND preset: http://www.byond.com/docs/ref/#/sound/var/environment
static_lighting
-
+
Whether this area allows static lighting and thus loads the lighting objects
unoviable_timer
-
+
How long this area should be un-oviable
Proc Details get_sound_ambience
Returns the correct ambience sound track for a client in this area
handle_ovi_timer()
-
+
From roundstart, sets a timer to make an area oviable.
purge_weeds()
-
+
Purges existing weeds, and prevents future weeds from being placed.