diff --git a/code/modules/projectiles/guns/smartgun.dm b/code/modules/projectiles/guns/smartgun.dm index 2f4e9459565c..95c353a45e09 100644 --- a/code/modules/projectiles/guns/smartgun.dm +++ b/code/modules/projectiles/guns/smartgun.dm @@ -39,11 +39,11 @@ var/datum/ammo/ammo_secondary //Toggled ammo type var/datum/ammo/ammo_primary_def = /datum/ammo/bullet/smartgun var/datum/ammo/ammo_secondary_def = /datum/ammo/bullet/smartgun/armor_piercing - //Frontline mode changes the SG to use 2 new bullet types (alt) for each variant of the SG so we can change falloff/damage/range parameters. + ///Frontline mode changes the SG to use 2 new bullet types (alt) for each variant of the SG in order to change falloff/damage/range parameters. var/datum/ammo/ammo_primary_alt = /datum/ammo/bullet/smartgun/alt var/datum/ammo/ammo_secondary_alt = /datum/ammo/bullet/smartgun/armor_piercing/alt var/iff_enabled = TRUE //Begin with the safety on. - //This controls if frontline mode is enabled roundstart. E.g. var/frontline_enabled = FALSE means the SG starts with frontline mode disabled. + ///This controls if frontline mode is enabled roundstart. E.g. var/frontline_enabled = FALSE means the SG starts with frontline mode disabled. var/frontline_enabled = FALSE var/secondary_toggled = 0 //which ammo we use var/recoil_compensation = 0