From a70859007279c7d382ae5ba6a387a0fd09e3b54f Mon Sep 17 00:00:00 2001 From: Changelogs Date: Thu, 28 Nov 2024 01:40:29 +0000 Subject: [PATCH] Automatic changelog compile [ci skip] --- html/changelogs/AutoChangeLog-pr-538.yml | 8 -------- html/changelogs/AutoChangeLog-pr-542.yml | 4 ---- html/changelogs/AutoChangeLog-pr-568.yml | 13 ------------ html/changelogs/archive/2024-11.yml | 25 ++++++++++++++++++++++++ 4 files changed, 25 insertions(+), 25 deletions(-) delete mode 100644 html/changelogs/AutoChangeLog-pr-538.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-542.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-568.yml diff --git a/html/changelogs/AutoChangeLog-pr-538.yml b/html/changelogs/AutoChangeLog-pr-538.yml deleted file mode 100644 index 3d0bde5810..0000000000 --- a/html/changelogs/AutoChangeLog-pr-538.yml +++ /dev/null @@ -1,8 +0,0 @@ -author: "BonniePandora" -delete-after: True -changes: - - rscadd: "Multiple new US army presets" - - qol: "M5 RPG can be used by all, and can be worn on the back now" - - qol: "USASF and Army ranks lost the . after all their ranks on comms" - - balance: "Army lost their mag-harnesses in favour of a red-dot optic as standard, at reqeust of Verbs" - - imageadd: "New unit patch, new onmob for back-worn M5 RPG" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-542.yml b/html/changelogs/AutoChangeLog-pr-542.yml deleted file mode 100644 index fc55c93406..0000000000 --- a/html/changelogs/AutoChangeLog-pr-542.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "AndroBetel" -delete-after: True -changes: - - rscadd: "Dead & Burst options to GM Human Spawn panel" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-568.yml b/html/changelogs/AutoChangeLog-pr-568.yml deleted file mode 100644 index 05e9d51992..0000000000 --- a/html/changelogs/AutoChangeLog-pr-568.yml +++ /dev/null @@ -1,13 +0,0 @@ -author: "MaximusRexCM, Private Tristan" -delete-after: True -changes: - - rscadd: "Ports Dying Light flares from PVP CM!" - - balance: "Increased flare duration from a variable 9.5 --> 10.5 minute length to 16 minutes flat." - - balance: "Flares start out strong (7 radius) and burn down to nothingness." - - balance: "Increased flare_damage from acid by 20% across the board." - - balance: "Starshell ash fuel variance changed from (4.5 to 6.0) minutes ----> (6.0 to 6.5) minute variance." - - balance: "Starshell ash starts out semi-bright (6 radius) and burns down to nothingness." - - balance: "Flare Mortars now have a static 7 tile radius , and variably last from 5 to 6 minutes." - - balance: "Flare gun unique-action now produces a static 7 tile radius light for 3 minutes. Slightly lower luminosity than normal." - - code_imp: "Implemented a new proc, flare_burn_down, and incorporated it into process(delta_time)." - - balance: "Flare packets only hold 14 flares (from 21) to compensate" \ No newline at end of file diff --git a/html/changelogs/archive/2024-11.yml b/html/changelogs/archive/2024-11.yml index 8eb290a97e..973431b000 100644 --- a/html/changelogs/archive/2024-11.yml +++ b/html/changelogs/archive/2024-11.yml @@ -77,3 +77,28 @@ The32bitguy: - bugfix: Vehicle hardpoints can now sprite-click in a similar manner to other projectile weapons. +2024-11-28: + AndroBetel: + - rscadd: Dead & Burst options to GM Human Spawn panel + BonniePandora: + - rscadd: Multiple new US army presets + - qol: M5 RPG can be used by all, and can be worn on the back now + - qol: USASF and Army ranks lost the . after all their ranks on comms + - balance: Army lost their mag-harnesses in favour of a red-dot optic as standard, + at reqeust of Verbs + - imageadd: New unit patch, new onmob for back-worn M5 RPG + MaximusRexCM, Private Tristan: + - rscadd: Ports Dying Light flares from PVP CM! + - balance: Increased flare duration from a variable 9.5 --> 10.5 minute length to + 16 minutes flat. + - balance: Flares start out strong (7 radius) and burn down to nothingness. + - balance: Increased flare_damage from acid by 20% across the board. + - balance: Starshell ash fuel variance changed from (4.5 to 6.0) minutes ----> (6.0 + to 6.5) minute variance. + - balance: Starshell ash starts out semi-bright (6 radius) and burns down to nothingness. + - balance: Flare Mortars now have a static 7 tile radius , and variably last from + 5 to 6 minutes. + - balance: Flare gun unique-action now produces a static 7 tile radius light for + 3 minutes. Slightly lower luminosity than normal. + - code_imp: Implemented a new proc, flare_burn_down, and incorporated it into process(delta_time). + - balance: Flare packets only hold 14 flares (from 21) to compensate