From 088e1b48de51c3c1b32980d7444cdb073e2f7b90 Mon Sep 17 00:00:00 2001
From: clipnpaper <147061342+clipnpaper@users.noreply.github.com>
Date: Sun, 17 Nov 2024 14:47:09 +0900
Subject: [PATCH 01/14] =?UTF-8?q?=EA=B9=80=ED=98=84=EC=A4=80=20=EC=88=98?=
=?UTF-8?q?=EC=A0=95?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
hintPanel 연결, Stage별로 Scene 나누기, Stage2 제작
---
.idea/.idea.UI_Game/.idea/.gitignore | 17 +
.idea/.idea.UI_Game/.idea/indexLayout.xml | 8 +
.../inspectionProfiles/Project_Default.xml | 6 +
.idea/.idea.UI_Game/.idea/vcs.xml | 6 +
Assets/Scenes/SampleScene.unity | 731 ++-
Assets/Scenes/StageTwoScene.unity | 4572 +++++++++++++++++
Assets/Scenes/StageTwoScene.unity.meta | 7 +
Assets/Scripts/HintManager.cs | 27 +-
Assets/Scripts/MainSystem.cs | 86 +-
Assets/Scripts/StageOne.cs | 91 +
Assets/Scripts/StageOne.cs.meta | 2 +
Assets/Scripts/StageTwo.cs | 79 +
Assets/Scripts/StageTwo.cs.meta | 3 +
Assets/Scripts/VolumeControlBase.cs | 42 +-
ProjectSettings/EditorBuildSettings.asset | 4 +
15 files changed, 5574 insertions(+), 107 deletions(-)
create mode 100644 .idea/.idea.UI_Game/.idea/.gitignore
create mode 100644 .idea/.idea.UI_Game/.idea/indexLayout.xml
create mode 100644 .idea/.idea.UI_Game/.idea/inspectionProfiles/Project_Default.xml
create mode 100644 .idea/.idea.UI_Game/.idea/vcs.xml
create mode 100644 Assets/Scenes/StageTwoScene.unity
create mode 100644 Assets/Scenes/StageTwoScene.unity.meta
create mode 100644 Assets/Scripts/StageOne.cs
create mode 100644 Assets/Scripts/StageOne.cs.meta
create mode 100644 Assets/Scripts/StageTwo.cs
create mode 100644 Assets/Scripts/StageTwo.cs.meta
diff --git a/.idea/.idea.UI_Game/.idea/.gitignore b/.idea/.idea.UI_Game/.idea/.gitignore
new file mode 100644
index 0000000..8cdf85b
--- /dev/null
+++ b/.idea/.idea.UI_Game/.idea/.gitignore
@@ -0,0 +1,17 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+
+# Rider ignored files
+/.idea.UI_Game.iml
+/contentModel.xml
+/modules.xml
+/projectSettingsUpdater.xml
+
+# Editor-based HTTP Client requests
+/httpRequests/
+
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
+
diff --git a/.idea/.idea.UI_Game/.idea/indexLayout.xml b/.idea/.idea.UI_Game/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/.idea/.idea.UI_Game/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.UI_Game/.idea/inspectionProfiles/Project_Default.xml b/.idea/.idea.UI_Game/.idea/inspectionProfiles/Project_Default.xml
new file mode 100644
index 0000000..f4364c4
--- /dev/null
+++ b/.idea/.idea.UI_Game/.idea/inspectionProfiles/Project_Default.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.UI_Game/.idea/vcs.xml b/.idea/.idea.UI_Game/.idea/vcs.xml
new file mode 100644
index 0000000..35eb1dd
--- /dev/null
+++ b/.idea/.idea.UI_Game/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 6a6388b..42bf823 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -223,17 +223,17 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 37660140}
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
- m_Father: {fileID: 1038849562}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0, y: -180.02}
- m_SizeDelta: {x: 627.6399, y: 155.9588}
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MonoBehaviour:
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m_PersistentCalls:
m_Calls: []
m_FontData:
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m_FontSize: 50
m_FontStyle: 0
m_BestFit: 0
@@ -268,7 +268,7 @@ MonoBehaviour:
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m_VerticalOverflow: 0
m_LineSpacing: 1
- m_Text:
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CanvasRenderer:
m_ObjectHideFlags: 0
@@ -428,6 +428,142 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 118183795}
m_CullTransparentMesh: 1
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m_ObjectHideFlags: 0
@@ -699,6 +851,7 @@ MonoBehaviour:
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@@ -714,6 +867,139 @@ Transform:
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@@ -0,0 +1,7 @@
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+guid: d28d739518fbe5f4ba040ae0630eae14
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/HintManager.cs b/Assets/Scripts/HintManager.cs
index b46fc0d..4e63a02 100644
--- a/Assets/Scripts/HintManager.cs
+++ b/Assets/Scripts/HintManager.cs
@@ -6,9 +6,12 @@
public class HintManager : MonoBehaviour
{
- [SerializeField] private TMP_Text hintText;
+ [SerializeField] private TMP_Text hintText; // 힌트 텍스트 표시 UI
+ [SerializeField] private GameObject hintPanel; // 힌트 패널 오브젝트
+
private HintSystem currentHint;
+ // 레벨에 맞는 힌트 로드
public void LoadHintForLevel(int level)
{
if (currentHint != null)
@@ -38,15 +41,33 @@ public void LoadHintForLevel(int level)
DisplayHint();
}
+ // 힌트를 화면에 표시
public void DisplayHint()
{
- if (currentHint != null & hintText != null)
+ if (currentHint != null && hintText != null)
{
hintText.text = currentHint.GetHint();
+ if (hintPanel != null)
+ {
+ hintPanel.SetActive(true); // 패널 활성화
+ }
}
else
{
hintText.text = "No Hint";
}
}
-}
+
+ // 버튼 클릭 시 힌트 패널 숨기기
+ public void HideHint()
+ {
+ if (hintPanel != null)
+ {
+ hintPanel.SetActive(false); // 패널 비활성화
+ }
+ if (hintText != null)
+ {
+ hintText.text = ""; // 텍스트 초기화
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/MainSystem.cs b/Assets/Scripts/MainSystem.cs
index efa9457..fc5fafa 100644
--- a/Assets/Scripts/MainSystem.cs
+++ b/Assets/Scripts/MainSystem.cs
@@ -1,81 +1,41 @@
using UnityEngine;
using UnityEngine.UI;
-using UnityEngine.EventSystems;
+using UnityEngine.SceneManagement;
public class MainSystem : MonoBehaviour
{
public InputField idInputField;
public InputField passwordInputField;
- public Text successMessage;
public Button loginButton;
-
- // 정해진 ID와 PW (이 부분은 실제 프로젝트에서는 서버와 통신하는 부분으로 대체해야 함)
- protected string correctId = "admin";
- protected string correctPassword = "1234";
-
+ public Button nextStageButton;
+ public GameObject hintPanel; // Panel(힌트)
+ public GameObject successPanel; // Panel(성공)
+ public Slider musicSlider; // Slider 추가
+
protected void Start()
{
- // 테스트용, 레벨 1 호출
- GameManager.Instance.OnLevelStart(1);
-
- // 성공 메시지를 처음에는 빈 상태로 설정
- successMessage.text = "";
-
- // 로그인 버튼에 클릭 이벤트 추가
- loginButton.onClick.AddListener(CheckLogin);
-
- // 입력 필드 기본 동작 제거
- idInputField.lineType = InputField.LineType.SingleLine;
- passwordInputField.lineType = InputField.LineType.SingleLine;
- }
+ // Panel 초기 상태 설정
+ hintPanel.SetActive(false);
+ successPanel.SetActive(false);
- protected void Update()
- {
- GetKey();
+ // StageOne 실행 및 패널 전달
+ StageOne stageOne = gameObject.AddComponent();
+ stageOne.Initialize(idInputField, passwordInputField, loginButton, nextStageButton, hintPanel, successPanel);
}
- protected void GetKey()
+ /*public void LoadStageTwo()
{
- // Tab 키 인식, 필드 간 전환
- if (Input.GetKeyDown(KeyCode.Tab))
- {
- if (idInputField.isFocused)
- {
- SetFocus(passwordInputField, false);
- } else if (passwordInputField.isFocused)
- {
- SetFocus(idInputField, false);
- }
- }
- // Enter 키 인식, pw 필드에서 로그인 시도
- if (Input.GetKeyDown(KeyCode.Return) && EventSystem.current.currentSelectedGameObject == passwordInputField.gameObject)
- {
- CheckLogin();
- }
- }
-
- protected void SetFocus(InputField field, bool reselectText = true)
+ Destroy(GetComponent());
+ StageTwo stageTwo = gameObject.AddComponent();
+ stageTwo.Initialize(idInputField, passwordInputField, loginButton, hintPanel, successPanel);
+ }*/
+
+ public void LoadNextStage()
{
- field.ActivateInputField();
- if (reselectText) //필드 간 전환시에 Re-selection 방지
- {
- field.Select();
- }
+ SceneManager.LoadScene("StageTwoScene");
+ Destroy(GetComponent());
+ StageTwo stageTwo = gameObject.AddComponent();
+ stageTwo.Initialize(idInputField, passwordInputField, loginButton, hintPanel, successPanel);
}
- protected void CheckLogin()
- {
- string enteredId = idInputField.text;
- string enteredPassword = passwordInputField.text;
-
- // ID와 PW가 일치하면 성공 메시지 표시
- if (enteredId == correctId && enteredPassword == correctPassword)
- {
- successMessage.text = "스테이지 성공!";
- }
- else
- {
- successMessage.text = "로그인 실패, 다시 시도하세요.";
- }
- }
}
\ No newline at end of file
diff --git a/Assets/Scripts/StageOne.cs b/Assets/Scripts/StageOne.cs
new file mode 100644
index 0000000..180a612
--- /dev/null
+++ b/Assets/Scripts/StageOne.cs
@@ -0,0 +1,91 @@
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+
+public class StageOne : MonoBehaviour
+{
+ private InputField idInputField;
+ private InputField passwordInputField;
+ private Button loginButton;
+ private Button nextStageButton;
+ private GameObject hintPanel; // Panel(힌트)
+ private GameObject successPanel; // Panel(성공)
+
+ private string correctId = "admin";
+ private string correctPassword = "1234";
+
+ public void Initialize(InputField idField, InputField pwField, Button btn, Button nextBtn, GameObject hint, GameObject success)
+ {
+ idInputField = idField;
+ passwordInputField = pwField;
+ loginButton = btn;
+ nextStageButton = nextBtn;
+ hintPanel = hint;
+ successPanel = success;
+
+ // 초기 설정
+ successPanel.SetActive(false); // Panel(성공) 숨기기
+ hintPanel.SetActive(false); // Panel(힌트) 숨기기
+ nextStageButton.gameObject.SetActive(false); // 다음 스테이지 버튼 숨기기
+
+ loginButton.onClick.AddListener(CheckLogin);
+ nextStageButton.onClick.AddListener(MoveToNextStage);
+ }
+
+ private void Update()
+ {
+ GetKey();
+ }
+
+ private void GetKey()
+ {
+ if (Input.GetKeyDown(KeyCode.Tab))
+ {
+ if (idInputField.isFocused)
+ {
+ SetFocus(passwordInputField, false);
+ }
+ else if (passwordInputField.isFocused)
+ {
+ SetFocus(idInputField, false);
+ }
+ }
+ if (Input.GetKeyDown(KeyCode.Return) && EventSystem.current.currentSelectedGameObject == passwordInputField.gameObject)
+ {
+ CheckLogin();
+ }
+ }
+
+ private void SetFocus(InputField field, bool reselectText = true)
+ {
+ field.ActivateInputField();
+ if (reselectText)
+ {
+ field.Select();
+ }
+ }
+
+ private void CheckLogin()
+ {
+ string enteredId = idInputField.text;
+ string enteredPassword = passwordInputField.text;
+
+ if (enteredId == correctId && enteredPassword == correctPassword)
+ {
+ successPanel.SetActive(true); // 성공 패널 표시
+ nextStageButton.gameObject.SetActive(true); // 다음 스테이지 버튼 표시
+ hintPanel.SetActive(false); // 힌트 패널 숨기기
+ }
+ else
+ {
+ successPanel.SetActive(false); // 성공 패널 숨기기
+ hintPanel.SetActive(true); // 힌트 패널 표시
+ }
+ }
+
+ private void MoveToNextStage()
+ {
+ MainSystem mainSystem = GetComponent();
+ mainSystem.LoadNextStage();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/StageOne.cs.meta b/Assets/Scripts/StageOne.cs.meta
new file mode 100644
index 0000000..3b893b5
--- /dev/null
+++ b/Assets/Scripts/StageOne.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 8558d6f743ec8264f85181a00ef81461
\ No newline at end of file
diff --git a/Assets/Scripts/StageTwo.cs b/Assets/Scripts/StageTwo.cs
new file mode 100644
index 0000000..69bb20a
--- /dev/null
+++ b/Assets/Scripts/StageTwo.cs
@@ -0,0 +1,79 @@
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+
+public class StageTwo : MonoBehaviour
+{
+ private InputField idInputField;
+ private InputField passwordInputField;
+ private Button loginButton;
+ private GameObject hintPanel; // Panel(힌트)
+ private GameObject successPanel; // Panel(성공)
+
+ private string correctId = "admin";
+ private string correctPassword = "1234";
+
+ public void Initialize(InputField idField, InputField pwField, Button btn, GameObject hint, GameObject success)
+ {
+ idInputField = idField;
+ passwordInputField = pwField;
+ loginButton = btn;
+ hintPanel = hint;
+ successPanel = success;
+
+ // 초기 설정
+ successPanel.SetActive(false); // Panel(성공) 숨기기
+ hintPanel.SetActive(false); // Panel(힌트) 숨기기
+ loginButton.onClick.AddListener(CheckLogin);
+ }
+
+ private void Update()
+ {
+ GetKey();
+ }
+
+ private void GetKey()
+ {
+ if (Input.GetKeyDown(KeyCode.Tab))
+ {
+ if (idInputField.isFocused)
+ {
+ SetFocus(passwordInputField, false);
+ }
+ else if (passwordInputField.isFocused)
+ {
+ SetFocus(idInputField, false);
+ }
+ }
+ if (Input.GetKeyDown(KeyCode.Return) && EventSystem.current.currentSelectedGameObject == passwordInputField.gameObject)
+ {
+ CheckLogin();
+ }
+ }
+
+ private void SetFocus(InputField field, bool reselectText = true)
+ {
+ field.ActivateInputField();
+ if (reselectText)
+ {
+ field.Select();
+ }
+ }
+
+ private void CheckLogin()
+ {
+ string enteredId = idInputField.text;
+ string enteredPassword = passwordInputField.text;
+
+ if (enteredId == correctId && enteredPassword == correctPassword)
+ {
+ successPanel.SetActive(true); // 성공 패널 표시
+ hintPanel.SetActive(false); // 힌트 패널 숨기기
+ }
+ else
+ {
+ successPanel.SetActive(false); // 성공 패널 숨기기
+ hintPanel.SetActive(true); // 힌트 패널 표시
+ }
+ }
+}
diff --git a/Assets/Scripts/StageTwo.cs.meta b/Assets/Scripts/StageTwo.cs.meta
new file mode 100644
index 0000000..b7d3fcc
--- /dev/null
+++ b/Assets/Scripts/StageTwo.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 0c47a087ea32456ca0318a3ab97d518b
+timeCreated: 1731813401
\ No newline at end of file
diff --git a/Assets/Scripts/VolumeControlBase.cs b/Assets/Scripts/VolumeControlBase.cs
index 96cccc9..6c03bc7 100644
--- a/Assets/Scripts/VolumeControlBase.cs
+++ b/Assets/Scripts/VolumeControlBase.cs
@@ -5,28 +5,56 @@
public class VolumeControlBase : MonoBehaviour
{
- public Slider volumeSlider;
- public AudioSource audioSource;
+ public Slider volumeSlider; // Volume Slider
+ public AudioSource audioSource; // AudioSource
+ public RectTransform inputPanel; // InputPanel 연결
+
+ private Vector3 panelStartPosition; // InputPanel의 초기 위치
+ private Vector3 panelTargetPosition; // InputPanel의 이동 목표 위치
// Start is called before the first frame update
protected virtual void Start()
{
- // 초기값 설정
+ // AudioSource와 Slider 초기값 동기화
volumeSlider.value = audioSource.volume;
- // 슬라이더 값 변경 시 Listner 호출
+ // Slider 값 변경 시 OnVolumeChange 호출
volumeSlider.onValueChanged.AddListener(OnVolumeChange);
+
+ // InputPanel 초기 위치 설정
+ if (inputPanel != null)
+ {
+ panelStartPosition = inputPanel.anchoredPosition;
+ panelTargetPosition = panelStartPosition;
+ }
}
- // Method called when the slider value changes
+ // Slider 값 변경 시 호출되는 메서드
public virtual void OnVolumeChange(float value)
{
- // 슬라이더 변경 값 반영
+ // AudioSource의 볼륨 조정
audioSource.volume = value;
+
+ // Slider 값에 따라 InputPanel 이동
+ if (inputPanel != null)
+ {
+ float panelOffset = value * 500f; // 이동 범위 설정 (500은 적당히 조정 가능)
+ panelTargetPosition = panelStartPosition + new Vector3(panelOffset, 0, 0); // X축으로 이동
+ }
}
+ // 매 프레임 호출
protected virtual void Update()
{
-
+ // InputPanel을 목표 위치로 부드럽게 이동
+ if (inputPanel != null)
+ {
+ inputPanel.anchoredPosition = Vector3.MoveTowards(
+ inputPanel.anchoredPosition,
+ panelTargetPosition,
+ 2000f * Time.deltaTime // 속도 조정 가능
+ );
+ }
}
}
+
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 82ab0f5..116d1df 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -8,4 +8,8 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 2cda990e2423bbf4892e6590ba056729
+ - enabled: 1
+ path: Assets/Scenes/StageTwoScene.unity
+ guid: d28d739518fbe5f4ba040ae0630eae14
m_configObjects: {}
+ m_UseUCBPForAssetBundles: 0
From 66b684afc920c7c7b2ca279c6e3b15f5c11bd6a2 Mon Sep 17 00:00:00 2001
From: denver21 <71931677+denver21@users.noreply.github.com>
Date: Fri, 22 Nov 2024 15:25:09 +0900
Subject: [PATCH 02/14] Merge branch 'text_stagetwo'
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Main과 Merge, HintSystem 연결
---
Assets/Scenes/SampleScene.unity | 28 +++--------
Assets/Scripts/MainSystem.cs | 69 +++++++++++++++++++++++++--
Assets/Scripts/VolumeControlBase.cs | 4 +-
Assets/Scripts/VolumeControlStage2.cs | 4 +-
4 files changed, 76 insertions(+), 29 deletions(-)
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 42bf823..82b831f 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -575,7 +575,6 @@ GameObject:
- component: {fileID: 247346768}
- component: {fileID: 247346770}
- component: {fileID: 247346769}
- - component: {fileID: 247346771}
m_Layer: 5
m_Name: "Panel (\uD78C\uD2B8)"
m_TagString: Untagged
@@ -642,20 +641,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 247346767}
m_CullTransparentMesh: 1
---- !u!114 &247346771
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 247346767}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: bc1cb3d9ea57d0c469cc5ad9c5f43c0d, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- hintText: {fileID: 1475083553}
- hintPanel: {fileID: 247346767}
--- !u!1 &275295315
GameObject:
m_ObjectHideFlags: 0
@@ -851,7 +836,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
hintText: {fileID: 1475083553}
- hintPanel: {fileID: 0}
+ hintPanel: {fileID: 247346767}
--- !u!4 &338993891
Transform:
m_ObjectHideFlags: 0
@@ -1968,9 +1953,9 @@ MonoBehaviour:
idInputField: {fileID: 462361990}
passwordInputField: {fileID: 550227104}
loginButton: {fileID: 442986778}
- nextStageButton: {fileID: 345925659}
- hintPanel: {fileID: 247346767}
- successPanel: {fileID: 883741509}
+ nextStageButton: {fileID: 0}
+ hintPanel: {fileID: 0}
+ successPanel: {fileID: 0}
musicSlider: {fileID: 0}
--- !u!114 &852702526
MonoBehaviour:
@@ -1984,8 +1969,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0c47a087ea32456ca0318a3ab97d518b, type: 3}
m_Name:
m_EditorClassIdentifier:
- minX: -100
- maxX: 100
--- !u!114 &852702527
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -4017,6 +4000,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
volumeSlider: {fileID: 1555768805}
audioSource: {fileID: 319402022}
+ inputPanel: {fileID: 0}
panel: {fileID: 442986777}
--- !u!114 &1924674098
MonoBehaviour:
@@ -4032,6 +4016,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
volumeSlider: {fileID: 1555768805}
audioSource: {fileID: 319402022}
+ inputPanel: {fileID: 0}
--- !u!1 &1956562592
GameObject:
m_ObjectHideFlags: 0
@@ -4221,6 +4206,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
volumeSlider: {fileID: 962495377}
audioSource: {fileID: 1676616413}
+ inputPanel: {fileID: 0}
--- !u!4 &1958090666
Transform:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/MainSystem.cs b/Assets/Scripts/MainSystem.cs
index fc5fafa..36df416 100644
--- a/Assets/Scripts/MainSystem.cs
+++ b/Assets/Scripts/MainSystem.cs
@@ -14,15 +14,76 @@ public class MainSystem : MonoBehaviour
protected void Start()
{
+ // 테스트용, 레벨 1 호출
+ GameManager.Instance.OnLevelStart(1);
+
+
+ // 로그인 버튼에 클릭 이벤트 추가
+ // loginButton.onClick.AddListener(CheckLogin);
+
+ // 입력 필드 기본 동작 제거
+ idInputField.lineType = InputField.LineType.SingleLine;
+ passwordInputField.lineType = InputField.LineType.SingleLine;
+
// Panel 초기 상태 설정
- hintPanel.SetActive(false);
- successPanel.SetActive(false);
+ //hintPanel.SetActive(false);
+ //successPanel.SetActive(false);
// StageOne 실행 및 패널 전달
- StageOne stageOne = gameObject.AddComponent();
- stageOne.Initialize(idInputField, passwordInputField, loginButton, nextStageButton, hintPanel, successPanel);
+ //StageOne stageOne = gameObject.AddComponent();
+ //stageOne.Initialize(idInputField, passwordInputField, loginButton, nextStageButton, hintPanel, successPanel);
}
+ protected void Update()
+ {
+ GetKey();
+ }
+
+ protected void GetKey()
+ {
+ // Tab 키 인식, 필드 간 전환
+ if (Input.GetKeyDown(KeyCode.Tab))
+ {
+ if (idInputField.isFocused)
+ {
+ SetFocus(passwordInputField, false);
+ } else if (passwordInputField.isFocused)
+ {
+ SetFocus(idInputField, false);
+ }
+ }
+ // Enter 키 인식, pw 필드에서 로그인 시도
+ /* if (Input.GetKeyDown(KeyCode.Return) && EventSystem.current.currentSelectedGameObject == passwordInputField.gameObject)
+ {
+ CheckLogin();
+ } */
+ }
+
+ protected void SetFocus(InputField field, bool reselectText = true)
+ {
+ field.ActivateInputField();
+ if (reselectText) //필드 간 전환시에 Re-selection 방지
+ {
+ field.Select();
+ }
+ }
+ /*
+ protected void CheckLogin()
+ {
+ string enteredId = idInputField.text;
+ string enteredPassword = passwordInputField.text;
+
+ // ID와 PW가 일치하면 성공 메시지 표시
+ if (enteredId == correctId && enteredPassword == correctPassword)
+ {
+ successMessage.text = "스테이지 성공!";
+ }
+ else
+ {
+ successMessage.text = "로그인 실패, 다시 시도하세요.";
+ }
+ }
+ */
/*public void LoadStageTwo()
{
Destroy(GetComponent());
diff --git a/Assets/Scripts/VolumeControlBase.cs b/Assets/Scripts/VolumeControlBase.cs
index 6c03bc7..cb1f332 100644
--- a/Assets/Scripts/VolumeControlBase.cs
+++ b/Assets/Scripts/VolumeControlBase.cs
@@ -9,8 +9,8 @@ public class VolumeControlBase : MonoBehaviour
public AudioSource audioSource; // AudioSource
public RectTransform inputPanel; // InputPanel 연결
- private Vector3 panelStartPosition; // InputPanel의 초기 위치
- private Vector3 panelTargetPosition; // InputPanel의 이동 목표 위치
+ protected Vector3 panelStartPosition; // InputPanel의 초기 위치
+ protected Vector3 panelTargetPosition; // InputPanel의 이동 목표 위치
// Start is called before the first frame update
protected virtual void Start()
diff --git a/Assets/Scripts/VolumeControlStage2.cs b/Assets/Scripts/VolumeControlStage2.cs
index b323c21..9c47d41 100644
--- a/Assets/Scripts/VolumeControlStage2.cs
+++ b/Assets/Scripts/VolumeControlStage2.cs
@@ -7,8 +7,8 @@ public class VolumeControlStage2 : VolumeControlBase
public RectTransform panel;
- private Vector3 panelStartPosition;
- private Vector3 panelTargetPosition;
+ //private Vector3 panelStartPosition;
+ //private Vector3 panelTargetPosition;
// Start is called before the first frame update
protected override void Start()
From 4c0bab545edfdae3cd07b7e9a8852bdc27b11b81 Mon Sep 17 00:00:00 2001
From: BaekMinGyeong
Date: Fri, 22 Nov 2024 15:44:33 +0900
Subject: [PATCH 03/14] =?UTF-8?q?UI=20=EB=A6=AC=EC=86=8C=EC=8A=A4=20?=
=?UTF-8?q?=EA=B5=90=EC=B2=B4=20=EB=B0=8F=20=EC=88=98=EC=A0=95?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
UI 깨짐 원인 발견 후 수정, txt를 이미지로 변경, 2스테이지 로그인 버튼 더 많이 움직이게 변경
---
Assets/Resources/boxes.png.meta | 2 +-
Assets/Scenes/SampleScene.unity | 538 +++++++---------
Assets/Scenes/StageTwoScene.unity | 592 ++++++------------
.../BurstAotSettings_StandaloneWindows.json | 18 +
ProjectSettings/CommonBurstAotSettings.json | 6 +
5 files changed, 441 insertions(+), 715 deletions(-)
create mode 100644 ProjectSettings/BurstAotSettings_StandaloneWindows.json
create mode 100644 ProjectSettings/CommonBurstAotSettings.json
diff --git a/Assets/Resources/boxes.png.meta b/Assets/Resources/boxes.png.meta
index daf27f2..f14284a 100644
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physicsShape: []
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diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
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From 4a5f7fe7026f3dc02e493072cc7009b3bbe719c6 Mon Sep 17 00:00:00 2001
From: clipnpaper <147061342+clipnpaper@users.noreply.github.com>
Date: Tue, 26 Nov 2024 22:35:48 +0900
Subject: [PATCH 04/14] =?UTF-8?q?StageThree=20=EC=B6=94=EA=B0=80?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
1212
---
Assets/Scenes/SampleScene.unity | 37 +-
Assets/Scenes/StageThreeScene.unity | 4614 +++++++++++++++++++++
Assets/Scenes/StageThreeScene.unity.meta | 7 +
Assets/Scenes/StageTwoScene.unity | 4 +-
Assets/Scripts/Draggable.cs | 41 +
Assets/Scripts/Draggable.cs.meta | 2 +
Assets/Scripts/HintManager.cs | 16 +-
Assets/Scripts/MainSystem.cs | 18 +-
Assets/Scripts/StageOne.cs | 2 +-
Assets/Scripts/StageThree.cs | 117 +
Assets/Scripts/StageThree.cs.meta | 2 +
Assets/Scripts/StageTwo.cs | 16 +-
ProjectSettings/EditorBuildSettings.asset | 3 +
13 files changed, 4847 insertions(+), 32 deletions(-)
create mode 100644 Assets/Scenes/StageThreeScene.unity
create mode 100644 Assets/Scenes/StageThreeScene.unity.meta
create mode 100644 Assets/Scripts/Draggable.cs
create mode 100644 Assets/Scripts/Draggable.cs.meta
create mode 100644 Assets/Scripts/StageThree.cs
create mode 100644 Assets/Scripts/StageThree.cs.meta
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diff --git a/Assets/Scenes/StageThreeScene.unity.meta b/Assets/Scenes/StageThreeScene.unity.meta
new file mode 100644
index 0000000..e0a46e9
--- /dev/null
+++ b/Assets/Scenes/StageThreeScene.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
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diff --git a/Assets/Scenes/StageTwoScene.unity b/Assets/Scenes/StageTwoScene.unity
index 6e4f97f..45186e8 100644
--- a/Assets/Scenes/StageTwoScene.unity
+++ b/Assets/Scenes/StageTwoScene.unity
@@ -585,7 +585,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 124606212}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: -1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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m_EditorClassIdentifier:
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hintPanel: {fileID: 578873284}
+ hintGoBack: {fileID: 1386708387}
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@@ -1735,6 +1736,7 @@ MonoBehaviour:
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hintPanel: {fileID: 0}
+ hintGoBack: {fileID: 0}
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diff --git a/Assets/Scripts/Draggable.cs b/Assets/Scripts/Draggable.cs
new file mode 100644
index 0000000..8166090
--- /dev/null
+++ b/Assets/Scripts/Draggable.cs
@@ -0,0 +1,41 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+public class Draggable : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
+{
+ private Canvas canvas; // 부모 Canvas
+ private RectTransform rectTransform;
+
+ private void Awake()
+ {
+ rectTransform = GetComponent();
+ canvas = GetComponentInParent