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@@ +fileFormatVersion: 2 +guid: d28d739518fbe5f4ba040ae0630eae14 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Tests.meta b/Assets/Scenes/Tests.meta new file mode 100644 index 0000000..eeec6b8 --- /dev/null +++ b/Assets/Scenes/Tests.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6216f8a5d5d0f0f418009b5fb13c1342 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Tests/MainSystem.cs b/Assets/Scenes/Tests/MainSystem.cs new file mode 100644 index 0000000..c4d5475 --- /dev/null +++ b/Assets/Scenes/Tests/MainSystem.cs @@ -0,0 +1,67 @@ +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; + +public class MainSystem : MonoBehaviour +{ + private static bool isInitialized = false; + + protected void Start() + { + // ë¡œê·¸ì¸ ë²„íŠ¼ì— í´ë¦­ ì´ë²¤íŠ¸ 추가 + // loginButton.onClick.AddListener(CheckLogin); + + // ìž…ë ¥ í•„ë“œ 기본 ë™ìž‘ 제거 + if (!isInitialized) + { + InitializeCurrentScene(); + isInitialized = true; + } + } + + private void InitializeCurrentScene() + { + string currentScene = SceneManager.GetActiveScene().name; + Debug.Log($"Initializing {currentScene}"); + + if (currentScene == "StageOneScene") + { + LoadStageOne(); + } + else if (currentScene == "StageTwoScene") + { + LoadStageTwo(); + } + else if (currentScene == "StageThreeScene") + { + LoadStageThree(); + } + else if (currentScene == "StageFourScene") + { + LoadStageFour(); + } + } + + public void LoadStageOne() + { + SceneManager.LoadScene("StageOneScene"); + Debug.Log("opening stage 1"); + } + public void LoadStageTwo() + { + SceneManager.LoadScene("StageTwoScene"); + Debug.Log("opening stage 2"); + } + + public void LoadStageThree() + { + SceneManager.LoadScene("StageThreeScene"); + Debug.Log("opening stage 3"); + } + public void LoadStageFour() + { + SceneManager.LoadScene("StageFourScene"); + Debug.Log("opening stage 4"); + } + +} \ No newline at end of file diff --git a/Assets/Scenes/Tests/MainSystem.cs.meta b/Assets/Scenes/Tests/MainSystem.cs.meta new file mode 100644 index 0000000..6ad2633 --- /dev/null +++ b/Assets/Scenes/Tests/MainSystem.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 71d6643fdc67dec4db4184f23a10df8c diff --git a/Assets/Scenes/Tests/StageFour.cs b/Assets/Scenes/Tests/StageFour.cs new file mode 100644 index 0000000..05e59c3 --- /dev/null +++ b/Assets/Scenes/Tests/StageFour.cs @@ -0,0 +1,165 @@ +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.UI; +using UnityEngine.EventSystems; +public class StageFour : MonoBehaviour +{ + public InputField idInputField; + public InputField passwordInputField; + public Button loginButton; + public Button hintButton; + //private Button nextStageButton; + public GameObject hintPanel; // Panel(힌트) + public GameObject checkPanel; + public Text CheckTextUI; + public GameObject successPanel; // Panel(성공) + + //private string correctId = "admin"; + //private string correctPassword = "1234"; + + private string outputIDText = ""; + private string outputPWText = ""; + private string checkText; + private string[] keyboardRows = new string[] + { + "1234567890", + "qwertyuiop", + "asdfghjkl", + "zxcvbnm" + }; + public void Initialize(InputField idField, InputField pwField, Button loginBt, Button hintBtn, GameObject hint, GameObject success) + { + passwordInputField = pwField; + loginButton = loginBt; + hintButton = hintBtn; + //nextStageButton = nextBt; + hintPanel = hint; + successPanel = success; + + // 초기 설정 + successPanel.SetActive(false); // Panel(성공) 숨기기 + hintPanel.SetActive(false); // Panel(힌트) 숨기기 + } + + + protected void Start() + { + // Panel 초기 ìƒíƒœ 설정 + hintPanel.SetActive(false); + successPanel.SetActive(false); + checkPanel.SetActive(false); + + // ìž…ë ¥ í•„ë“œ 기본 ë™ìž‘ 제거 + idInputField.lineType = InputField.LineType.SingleLine; + passwordInputField.lineType = InputField.LineType.SingleLine; + + idInputField.onValueChanged.AddListener(HandleInputIDChange); + passwordInputField.onValueChanged.AddListener(HandleInputPWChange); + } + protected void Update() + { + GetKey(); + } + + protected void GetKey() + { + // Tab 키 ì¸ì‹, í•„ë“œ ê°„ 전환 + if (Input.GetKeyDown(KeyCode.Tab)) + { + if (idInputField.isFocused) + { + SetFocus(passwordInputField, false); + } else if (passwordInputField.isFocused) + { + SetFocus(idInputField, false); + } + } + } + private void HandleInputIDChange(string input) + { + // 마지막 ìž…ë ¥ëœ ë¬¸ìžë¥¼ 변환 + if (input.Length > 0) + { + char lastChar = input[input.Length - 1]; + string transformedChar = TransformChar(lastChar); + outputIDText += transformedChar; + } + else + { + outputIDText = ""; + } + } + private void HandleInputPWChange(string input) + { + // 마지막 ìž…ë ¥ëœ ë¬¸ìžë¥¼ 변환 + if (input.Length > 0) + { + char lastChar = input[input.Length - 1]; + string transformedChar = TransformChar(lastChar); + outputPWText += transformedChar; + } + else + { + outputPWText = ""; + } + } + private string TransformChar(char c) + { + // ëŒ€ì†Œë¬¸ìž êµ¬ë¶„ + c = char.ToLower(c); + + foreach (string row in keyboardRows) + { + int index = row.IndexOf(c); + if (index != -1) + { + // 오른쪽 문ìžë¡œ 변환, ë°°ì—´ ëì´ë©´ 첫 문ìžë¡œ 순환 + int nextIndex = (index + 1) % row.Length; + return row[nextIndex].ToString(); + } + } + + return c.ToString(); // 변환 불가능한 경우 그대로 반환 + } + protected void SetFocus(InputField field, bool reselectText = true) + { + field.ActivateInputField(); + if (reselectText) //í•„ë“œ ê°„ ì „í™˜ì‹œì— Re-selection 방지 + { + field.Select(); + } + } + public void CheckLogin() + { + Debug.Log("ResultID : " + outputIDText + "\nResultPW : " + outputPWText); + checkPanel.SetActive(true); + checkText = "ID : " + outputIDText + "\n" + "PW : " + outputPWText; + CheckTextUI.text = checkText; + + string correctId = PlayerPrefs.GetString("PlayerID", string.Empty); + string correctPassword = PlayerPrefs.GetString("PlayerPassword", string.Empty); + + if (outputIDText == correctId && outputPWText == correctPassword) + { + successPanel.SetActive(true); // 성공 íŒ¨ë„ í‘œì‹œ + //hintPanel.SetActive(false); // 힌트 íŒ¨ë„ ìˆ¨ê¸°ê¸° + } + else + { + successPanel.SetActive(false); // 성공 íŒ¨ë„ ìˆ¨ê¸°ê¸° + + } + } + + public void CheckGoBack() + { + checkPanel.SetActive(false); + } + + private void MoveToNextStage() + { + MainSystem mainSystem = GetComponent(); + mainSystem.LoadStageOne(); + } +} \ No newline at end of file diff --git a/Assets/Scenes/Tests/StageFour.cs.meta b/Assets/Scenes/Tests/StageFour.cs.meta new file mode 100644 index 0000000..b2bb515 --- /dev/null +++ b/Assets/Scenes/Tests/StageFour.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 79b19122617615c4394fbb6e1dee1387 diff --git a/Assets/Scenes/Tests/StageFourScene.cs b/Assets/Scenes/Tests/StageFourScene.cs new file mode 100644 index 0000000..c109631 --- /dev/null +++ b/Assets/Scenes/Tests/StageFourScene.cs @@ -0,0 +1,66 @@ +using System.Collections; +using System.Collections.Generic; +using NUnit.Framework; +using UnityEngine; +using UnityEngine.TestTools; +using UnityEngine.SceneManagement; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class StageFourScene +{ + private GameObject usernameInputField; + private GameObject passwordInputField; + private GameObject loginButton; + + + + [SetUp] + public void Setup() + { + // StageOneSceneÀ» ·ÎµåÇÕ´Ï´Ù. + SceneManager.LoadScene("StageFourScene"); + } + + // A Test behaves as an ordinary method + [UnityTest] + public IEnumerator Login_Input_Test() + { + yield return new WaitUntil(() => SceneManager.GetActiveScene().name == "StageFourScene"); + + usernameInputField = GameObject.Find("InputField (ID)"); + passwordInputField = GameObject.Find("InputField (PW)"); + loginButton = GameObject.Find("Button (·Î±×ÀÎ)"); + + var bgmAudioSource = GameObject.Find("Music Audio Source").GetComponent(); + var sfxAudioSource = GameObject.Find("SFX Audio Source").GetComponent(); + + + // UI ¿ä¼Ò È®ÀÎ + + + Assert.IsNotNull(usernameInputField, "Username Input Field°¡ Á¸ÀçÇÏÁö ¾Ê½À´Ï´Ù."); + Assert.IsNotNull(passwordInputField, "Password Input Field°¡ Á¸ÀçÇÏÁö ¾Ê½À´Ï´Ù."); + Assert.IsNotNull(loginButton, "Login ButtonÀÌ Á¸ÀçÇÏÁö ¾Ê½À´Ï´Ù."); + + + + // 3. InputField¿¡ ÅؽºÆ® ÀÔ·Â + + + var usernameField = usernameInputField.GetComponent(); + var passwordField = passwordInputField.GetComponent(); + + usernameField.text = "admin"; + passwordField.text = "1234"; + + // ÅؽºÆ® ÀÔ·ÂÀÌ Á¦´ë·Î µÇ¾ú´ÂÁö È®ÀÎ + Assert.AreEqual("admin", usernameField.text, "Username ÀÔ·ÂÀÌ À߸øµÇ¾ú½À´Ï´Ù."); + Assert.AreEqual("1234", passwordField.text, "Password ÀÔ·ÂÀÌ À߸øµÇ¾ú½À´Ï´Ù."); + + loginButton.GetComponent