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diff --git a/Assets/Scenes/StageTwoScene.unity.meta b/Assets/Scenes/StageTwoScene.unity.meta
new file mode 100644
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+++ b/Assets/Scenes/StageTwoScene.unity.meta
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diff --git a/Assets/Scenes/Tests.meta b/Assets/Scenes/Tests.meta
new file mode 100644
index 0000000..eeec6b8
--- /dev/null
+++ b/Assets/Scenes/Tests.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scenes/Tests/MainSystem.cs b/Assets/Scenes/Tests/MainSystem.cs
new file mode 100644
index 0000000..c4d5475
--- /dev/null
+++ b/Assets/Scenes/Tests/MainSystem.cs
@@ -0,0 +1,67 @@
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+
+public class MainSystem : MonoBehaviour
+{
+ private static bool isInitialized = false;
+
+ protected void Start()
+ {
+ // ë¡œê·¸ì¸ ë²„íŠ¼ì— í´ë¦ ì´ë²¤íŠ¸ 추가
+ // loginButton.onClick.AddListener(CheckLogin);
+
+ // ìž…ë ¥ í•„ë“œ 기본 ë™ìž‘ ì œê±°
+ if (!isInitialized)
+ {
+ InitializeCurrentScene();
+ isInitialized = true;
+ }
+ }
+
+ private void InitializeCurrentScene()
+ {
+ string currentScene = SceneManager.GetActiveScene().name;
+ Debug.Log($"Initializing {currentScene}");
+
+ if (currentScene == "StageOneScene")
+ {
+ LoadStageOne();
+ }
+ else if (currentScene == "StageTwoScene")
+ {
+ LoadStageTwo();
+ }
+ else if (currentScene == "StageThreeScene")
+ {
+ LoadStageThree();
+ }
+ else if (currentScene == "StageFourScene")
+ {
+ LoadStageFour();
+ }
+ }
+
+ public void LoadStageOne()
+ {
+ SceneManager.LoadScene("StageOneScene");
+ Debug.Log("opening stage 1");
+ }
+ public void LoadStageTwo()
+ {
+ SceneManager.LoadScene("StageTwoScene");
+ Debug.Log("opening stage 2");
+ }
+
+ public void LoadStageThree()
+ {
+ SceneManager.LoadScene("StageThreeScene");
+ Debug.Log("opening stage 3");
+ }
+ public void LoadStageFour()
+ {
+ SceneManager.LoadScene("StageFourScene");
+ Debug.Log("opening stage 4");
+ }
+
+}
\ No newline at end of file
diff --git a/Assets/Scenes/Tests/MainSystem.cs.meta b/Assets/Scenes/Tests/MainSystem.cs.meta
new file mode 100644
index 0000000..6ad2633
--- /dev/null
+++ b/Assets/Scenes/Tests/MainSystem.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 71d6643fdc67dec4db4184f23a10df8c
diff --git a/Assets/Scenes/Tests/StageFour.cs b/Assets/Scenes/Tests/StageFour.cs
new file mode 100644
index 0000000..05e59c3
--- /dev/null
+++ b/Assets/Scenes/Tests/StageFour.cs
@@ -0,0 +1,165 @@
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+public class StageFour : MonoBehaviour
+{
+ public InputField idInputField;
+ public InputField passwordInputField;
+ public Button loginButton;
+ public Button hintButton;
+ //private Button nextStageButton;
+ public GameObject hintPanel; // Panel(힌트)
+ public GameObject checkPanel;
+ public Text CheckTextUI;
+ public GameObject successPanel; // Panel(성공)
+
+ //private string correctId = "admin";
+ //private string correctPassword = "1234";
+
+ private string outputIDText = "";
+ private string outputPWText = "";
+ private string checkText;
+ private string[] keyboardRows = new string[]
+ {
+ "1234567890",
+ "qwertyuiop",
+ "asdfghjkl",
+ "zxcvbnm"
+ };
+ public void Initialize(InputField idField, InputField pwField, Button loginBt, Button hintBtn, GameObject hint, GameObject success)
+ {
+ passwordInputField = pwField;
+ loginButton = loginBt;
+ hintButton = hintBtn;
+ //nextStageButton = nextBt;
+ hintPanel = hint;
+ successPanel = success;
+
+ // 초기 ì„¤ì •
+ successPanel.SetActive(false); // Panel(성공) 숨기기
+ hintPanel.SetActive(false); // Panel(힌트) 숨기기
+ }
+
+
+ protected void Start()
+ {
+ // Panel 초기 ìƒíƒœ ì„¤ì •
+ hintPanel.SetActive(false);
+ successPanel.SetActive(false);
+ checkPanel.SetActive(false);
+
+ // ìž…ë ¥ í•„ë“œ 기본 ë™ìž‘ ì œê±°
+ idInputField.lineType = InputField.LineType.SingleLine;
+ passwordInputField.lineType = InputField.LineType.SingleLine;
+
+ idInputField.onValueChanged.AddListener(HandleInputIDChange);
+ passwordInputField.onValueChanged.AddListener(HandleInputPWChange);
+ }
+ protected void Update()
+ {
+ GetKey();
+ }
+
+ protected void GetKey()
+ {
+ // Tab 키 ì¸ì‹, í•„ë“œ ê°„ ì „í™˜
+ if (Input.GetKeyDown(KeyCode.Tab))
+ {
+ if (idInputField.isFocused)
+ {
+ SetFocus(passwordInputField, false);
+ } else if (passwordInputField.isFocused)
+ {
+ SetFocus(idInputField, false);
+ }
+ }
+ }
+ private void HandleInputIDChange(string input)
+ {
+ // 마지막 ìž…ë ¥ëœ ë¬¸ìžë¥¼ 변환
+ if (input.Length > 0)
+ {
+ char lastChar = input[input.Length - 1];
+ string transformedChar = TransformChar(lastChar);
+ outputIDText += transformedChar;
+ }
+ else
+ {
+ outputIDText = "";
+ }
+ }
+ private void HandleInputPWChange(string input)
+ {
+ // 마지막 ìž…ë ¥ëœ ë¬¸ìžë¥¼ 변환
+ if (input.Length > 0)
+ {
+ char lastChar = input[input.Length - 1];
+ string transformedChar = TransformChar(lastChar);
+ outputPWText += transformedChar;
+ }
+ else
+ {
+ outputPWText = "";
+ }
+ }
+ private string TransformChar(char c)
+ {
+ // ëŒ€ì†Œë¬¸ìž êµ¬ë¶„
+ c = char.ToLower(c);
+
+ foreach (string row in keyboardRows)
+ {
+ int index = row.IndexOf(c);
+ if (index != -1)
+ {
+ // 오른쪽 문ìžë¡œ 변환, ë°°ì—´ ëì´ë©´ 첫 문ìžë¡œ 순환
+ int nextIndex = (index + 1) % row.Length;
+ return row[nextIndex].ToString();
+ }
+ }
+
+ return c.ToString(); // 변환 불가능한 경우 그대로 반환
+ }
+ protected void SetFocus(InputField field, bool reselectText = true)
+ {
+ field.ActivateInputField();
+ if (reselectText) //í•„ë“œ ê°„ ì „í™˜ì‹œì— Re-selection 방지
+ {
+ field.Select();
+ }
+ }
+ public void CheckLogin()
+ {
+ Debug.Log("ResultID : " + outputIDText + "\nResultPW : " + outputPWText);
+ checkPanel.SetActive(true);
+ checkText = "ID : " + outputIDText + "\n" + "PW : " + outputPWText;
+ CheckTextUI.text = checkText;
+
+ string correctId = PlayerPrefs.GetString("PlayerID", string.Empty);
+ string correctPassword = PlayerPrefs.GetString("PlayerPassword", string.Empty);
+
+ if (outputIDText == correctId && outputPWText == correctPassword)
+ {
+ successPanel.SetActive(true); // 성공 íŒ¨ë„ í‘œì‹œ
+ //hintPanel.SetActive(false); // 힌트 íŒ¨ë„ ìˆ¨ê¸°ê¸°
+ }
+ else
+ {
+ successPanel.SetActive(false); // 성공 íŒ¨ë„ ìˆ¨ê¸°ê¸°
+
+ }
+ }
+
+ public void CheckGoBack()
+ {
+ checkPanel.SetActive(false);
+ }
+
+ private void MoveToNextStage()
+ {
+ MainSystem mainSystem = GetComponent();
+ mainSystem.LoadStageOne();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scenes/Tests/StageFour.cs.meta b/Assets/Scenes/Tests/StageFour.cs.meta
new file mode 100644
index 0000000..b2bb515
--- /dev/null
+++ b/Assets/Scenes/Tests/StageFour.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 79b19122617615c4394fbb6e1dee1387
diff --git a/Assets/Scenes/Tests/StageFourScene.cs b/Assets/Scenes/Tests/StageFourScene.cs
new file mode 100644
index 0000000..c109631
--- /dev/null
+++ b/Assets/Scenes/Tests/StageFourScene.cs
@@ -0,0 +1,66 @@
+using System.Collections;
+using System.Collections.Generic;
+using NUnit.Framework;
+using UnityEngine;
+using UnityEngine.TestTools;
+using UnityEngine.SceneManagement;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+
+public class StageFourScene
+{
+ private GameObject usernameInputField;
+ private GameObject passwordInputField;
+ private GameObject loginButton;
+
+
+
+ [SetUp]
+ public void Setup()
+ {
+ // StageOneSceneÀ» ·ÎµåÇÕ´Ï´Ù.
+ SceneManager.LoadScene("StageFourScene");
+ }
+
+ // A Test behaves as an ordinary method
+ [UnityTest]
+ public IEnumerator Login_Input_Test()
+ {
+ yield return new WaitUntil(() => SceneManager.GetActiveScene().name == "StageFourScene");
+
+ usernameInputField = GameObject.Find("InputField (ID)");
+ passwordInputField = GameObject.Find("InputField (PW)");
+ loginButton = GameObject.Find("Button (·Î±×ÀÎ)");
+
+ var bgmAudioSource = GameObject.Find("Music Audio Source").GetComponent();
+ var sfxAudioSource = GameObject.Find("SFX Audio Source").GetComponent();
+
+
+ // UI ¿ä¼Ò È®ÀÎ
+
+
+ Assert.IsNotNull(usernameInputField, "Username Input Field°¡ Á¸ÀçÇÏÁö ¾Ê½À´Ï´Ù.");
+ Assert.IsNotNull(passwordInputField, "Password Input Field°¡ Á¸ÀçÇÏÁö ¾Ê½À´Ï´Ù.");
+ Assert.IsNotNull(loginButton, "Login ButtonÀÌ Á¸ÀçÇÏÁö ¾Ê½À´Ï´Ù.");
+
+
+
+ // 3. InputField¿¡ ÅؽºÆ® ÀÔ·Â
+
+
+ var usernameField = usernameInputField.GetComponent();
+ var passwordField = passwordInputField.GetComponent();
+
+ usernameField.text = "admin";
+ passwordField.text = "1234";
+
+ // ÅؽºÆ® ÀÔ·ÂÀÌ Á¦´ë·Î µÇ¾ú´ÂÁö È®ÀÎ
+ Assert.AreEqual("admin", usernameField.text, "Username ÀÔ·ÂÀÌ À߸øµÇ¾ú½À´Ï´Ù.");
+ Assert.AreEqual("1234", passwordField.text, "Password ÀÔ·ÂÀÌ À߸øµÇ¾ú½À´Ï´Ù.");
+
+ loginButton.GetComponent