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// CLEO5 example script | ||
// Sanny Builder 4 | ||
// mode: GTA SA (v1.0 - SBL) | ||
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{$CLEO .cs} | ||
{$USE CLEO+} | ||
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const | ||
Mission_Icon = 34 // RadarSprite.Ryder - https://library.sannybuilder.com/#/sa/script/enums/RadarSprite | ||
Mission_Pos_X = 2468.5 | ||
Mission_Pos_Y = -1688.0 | ||
Mission_Pos_Z = 13.5 | ||
Mission_File = "my_ryder_mission" // my_ryder_mission.cm | ||
end | ||
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script_name 'mis_trg' | ||
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CleoBlip blipHandle = -1 | ||
int markerActive = false | ||
while true | ||
wait 0 | ||
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if or | ||
is_on_mission // any mission is in progress | ||
not is_player_playing $player1 // wasted or busted | ||
then | ||
if | ||
blipHandle <> -1 | ||
then | ||
remove_cleo_blip blipHandle | ||
blipHandle = -1 | ||
end | ||
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markerActive = true // in case any mission ends in this mission trigger | ||
wait {time} 1000 // on mission | ||
continue | ||
else | ||
if | ||
blipHandle == -1 | ||
then | ||
blipHandle = add_cleo_blip {RadarSprite} Mission_Icon {pos} Mission_Pos_X Mission_Pos_Y {short} true {rgba} 255 255 255 255 | ||
end | ||
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if | ||
locate_char_any_means_3d $scplayer {pos} Mission_Pos_X Mission_Pos_Y Mission_Pos_Z {radius} 50.0 50.0 50.0 {drawSphere} false // in proximity? | ||
then | ||
if | ||
//locate_stopped_char_any_means_3d $scplayer {pos} Mission_Pos_X Mission_Pos_Y Mission_Pos_Z {radius} 2.0 2.0 2.0 {drawSphere} true | ||
locate_stopped_char_on_foot_3d $scplayer {pos} Mission_Pos_X Mission_Pos_Y Mission_Pos_Z {radius} 2.0 2.0 2.0 {drawSphere} true | ||
//locate_stopped_char_in_car_3d $scplayer {pos} Mission_Pos_X Mission_Pos_Y Mission_Pos_Z {radius} 2.0 2.0 2.0 {drawSphere} true | ||
then | ||
if and | ||
markerActive == false | ||
can_player_start_mission $player1 | ||
then | ||
markerActive = true | ||
load_and_launch_custom_mission Mission_File | ||
continue | ||
end | ||
else | ||
markerActive = false | ||
end | ||
else | ||
wait {time} 1000 // away from trigger | ||
continue | ||
end | ||
end | ||
end | ||
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terminate_this_custom_script // not needed, but good to have |
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