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fixup! Added pick_random_X opcodes.
CLEO 5 Test Build #610: Commit eb1ec85 pushed by MiranDMC
November 26, 2024 00:37 3m 2s get_random_from_list_opcodes
November 26, 2024 00:37 3m 2s
New randomization opcodes
CLEO 5 Test Build #604: Pull request #236 opened by MiranDMC
November 24, 2024 14:33 2m 7s get_random_from_list_opcodes
November 24, 2024 14:33 2m 7s
Added pick_random_X opcodes.
CLEO 5 Test Build #603: Commit 388895f pushed by MiranDMC
November 24, 2024 13:33 2m 19s get_random_from_list_opcodes
November 24, 2024 13:33 2m 19s
Keep main script to be executed before custom scripts.
CLEO 5 Test Build #602: Pull request #235 opened by MiranDMC
November 23, 2024 23:13 2m 52s fix_main_script_processing_order
November 23, 2024 23:13 2m 52s
Fixed has_save_game_finished in custom scripts.
CLEO 5 Test Build #598: Pull request #232 opened by MiranDMC
October 13, 2024 00:21 2m 51s fix_has_save_game_finished_opcode
October 13, 2024 00:21 2m 51s
Fixed has_save_game_finished in custom scripts.
CLEO 5 Test Build #597: Commit e4aaac5 pushed by MiranDMC
October 13, 2024 00:20 3m 6s fix_has_save_game_finished_opcode
October 13, 2024 00:20 3m 6s
Make audio streams handle work as in cleo4 (#230)
CLEO 5 Test Build #596: Commit de687b2 pushed by x87
October 12, 2024 22:06 2m 48s master
October 12, 2024 22:06 2m 48s