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CLEO4.vcxproj
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CLEO4.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release GTASA|Win32">
<Configuration>Release GTASA</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug GTASA|Win32">
<Configuration>Debug GTASA</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\CCodeInjector.cpp" />
<ClCompile Include="source\CCustomOpcodeSystem.cpp" />
<ClCompile Include="source\CDebug.cpp" />
<ClCompile Include="source\CDmaFix.cpp" />
<ClCompile Include="source\CGameMenu.cpp" />
<ClCompile Include="source\CGameVersionManager.cpp" />
<ClCompile Include="source\CLegacy.cpp" />
<ClCompile Include="source\cleo.cpp" />
<ClCompile Include="source\crc32.cpp" />
<ClCompile Include="source\CScriptEngine.cpp" />
<ClCompile Include="source\CSoundSystem.cpp" />
<ClCompile Include="source\CTextManager.cpp" />
<ClCompile Include="source\dllmain.cpp" />
<ClCompile Include="source\PluginSdkExternals.cpp" />
<ClCompile Include="source\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release GTASA|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug GTASA|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="cleo_sdk\CLEO.h" />
<ClInclude Include="source\CCodeInjector.h" />
<ClInclude Include="source\CCustomOpcodeSystem.h" />
<ClInclude Include="source\CDebug.h" />
<ClInclude Include="source\CDmaFix.h" />
<ClInclude Include="source\CGameMenu.h" />
<ClInclude Include="source\CGameVersionManager.h" />
<ClInclude Include="source\CLegacy.h" />
<ClInclude Include="source\cleo.h" />
<ClInclude Include="source\CPluginSystem.h" />
<ClInclude Include="source\crc32.h" />
<ClInclude Include="source\CScriptEngine.h" />
<ClInclude Include="source\CSoundSystem.h" />
<ClInclude Include="source\CTextManager.h" />
<ClInclude Include="source\CTheScripts.h" />
<ClInclude Include="source\FileEnumerator.h" />
<ClInclude Include="source\Mem.h" />
<ClInclude Include="source\resource.h" />
<ClInclude Include="source\stdafx.h" />
</ItemGroup>
<ItemGroup>
<None Include="source\cleo.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="source\CLEO4.rc" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}</ProjectGuid>
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
<RootNamespace>CLEO4</RootNamespace>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GTASA|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GTASA|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release GTASA|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug GTASA|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release GTASA|Win32'">
<OutDir>$(SolutionDir)output\Release\</OutDir>
<IntDir>$(SolutionDir)output\.obj\Release\</IntDir>
<TargetName>CLEO</TargetName>
<TargetExt>.asi</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug GTASA|Win32'">
<OutDir>$(SolutionDir)output\Debug\</OutDir>
<IntDir>$(SolutionDir)output\.obj\Debug\</IntDir>
<TargetName>CLEO</TargetName>
<TargetExt>.asi</TargetExt>
<IncludePath>$(VC_IncludePath);$(WindowsSdk_71A_IncludePath);E:\Documents\Para GTA\plugin-sdk-master\shared</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release GTASA|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(PLUGIN_SDK_DIR)\shared\;$(PLUGIN_SDK_DIR)\shared\game\;$(SolutionDir)\third-party\bass;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_NDEBUG;_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;GTASA;GTAGAME_NAME="San Andreas";GTAGAME_ABBR="SA";GTAGAME_ABBRLOW="sa";GTAGAME_PROTAGONISTNAME="CJ";GTAGAME_CITYNAME="San Andreas";CLEO4_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>No</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<AdditionalLibraryDirectories>$(SolutionDir)\third-party\bass;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>bass.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<ModuleDefinitionFile>$(SolutionDir)source\cleo.def</ModuleDefinitionFile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<PostBuildEvent>
<Command>xcopy /Y "$(SolutionDir)output\Release\CLEO.lib" "$(SolutionDir)cleo_sdk\" </Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug GTASA|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(PLUGIN_SDK_DIR)\plugin_sa\;$(PLUGIN_SDK_DIR)\plugin_sa\game_sa\;$(SolutionDir)\third-party\bass;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_USING_V110_SDK71_;_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;_SCL_SECURE_NO_WARNINGS;GTASA;GTAGAME_NAME="San Andreas";GTAGAME_ABBR="SA";GTAGAME_ABBRLOW="sa";GTAGAME_PROTAGONISTNAME="CJ";GTAGAME_CITYNAME="San Andreas";CLEO4_EXPORTS;%(PreprocessorDefinitions);</PreprocessorDefinitions>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<Link>
<GenerateDebugInformation>Debug</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
<AdditionalLibraryDirectories>$(SolutionDir)\third-party\bass;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>bass.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<ModuleDefinitionFile>$(SolutionDir)source\cleo.def</ModuleDefinitionFile>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>