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However, when I pass these normals instead of the light or texture in the rasterize function, I do not see the proper looking normals instead I see something like this:
Please advise if I can use the same rasterization for generated surface normals, or something different should be done to get the normal map from the 3D shape.
Thanks,
Touqeer
The text was updated successfully, but these errors were encountered:
Hello, I have been trying to get the normal map from 3d shape/depth. Probing more into the code, I do see in render.py
3DDFA_V2/utils/render.py
Line 38 in 1b6c676
3DDFA_V2/Sim3DR/lighting.py
Line 38 in 1b6c676
Please advise if I can use the same rasterization for generated surface normals, or something different should be done to get the normal map from the 3D shape.
Thanks,
Touqeer
The text was updated successfully, but these errors were encountered: