-
Notifications
You must be signed in to change notification settings - Fork 51
/
Startup.cs
84 lines (71 loc) · 2.95 KB
/
Startup.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
using System;
using LiveGameFeed.Data;
using LiveGameFeed.Data.Repositories;
using LiveGameFeed.Data.Abstract;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using LiveGameFeed.Core.Mappings;
using Newtonsoft.Json.Serialization;
using RecurrentTasks;
using LiveGameFeed.Core;
namespace LiveGameFeed
{
public class Startup
{
public static string API_URL = string.Empty;
public Startup(IHostingEnvironment env)
{
var builder = new ConfigurationBuilder()
.SetBasePath(env.ContentRootPath)
.AddJsonFile("appsettings.json", optional: true, reloadOnChange: true)
.AddJsonFile($"appsettings.{env.EnvironmentName}.json", optional: true)
.AddEnvironmentVariables();
Configuration = builder.Build();
API_URL = Configuration["apiURL"];
}
public IConfigurationRoot Configuration { get; }
// This method gets called by the runtime. Use this method to add services to the container.
public void ConfigureServices(IServiceCollection services)
{
services.AddDbContext<LiveGameContext>(options => options.UseInMemoryDatabase());
// Repositories
services.AddScoped<IMatchRepository, MatchRepository>();
services.AddScoped<IFeedRepository, FeedRepository>();
// Automapper Configuration
AutoMapperConfiguration.Configure();
// Add framework services.
services
.AddMvc()
.AddJsonOptions(options => options.SerializerSettings.ContractResolver =
new DefaultContractResolver());
services.AddSignalR(options => options.Hubs.EnableDetailedErrors = true);
services.AddTask<FeedEngine>();
}
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
public void Configure(IApplicationBuilder app, IHostingEnvironment env, ILoggerFactory loggerFactory)
{
loggerFactory.AddConsole(Configuration.GetSection("Logging"));
loggerFactory.AddDebug();
app.UseCors(
builder => builder.AllowAnyOrigin()
.AllowAnyHeader()
.AllowAnyMethod()
.AllowCredentials())
.UseStaticFiles()
.UseWebSockets();
app.UseMvc(routes =>
{
routes.MapRoute(
name: "default",
template: "{controller=Home}/{action=Index}/{id?}");
});
app.UseSignalR();
LiveGameDbInitializer.Initialize(app.ApplicationServices);
app.StartTask<FeedEngine>(TimeSpan.FromSeconds(15));
}
}
}