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editor.cpp
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editor.cpp
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/*
* Copyright (c) 2011-2012, Christian Lange
* (chlange) <[email protected]> <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Christian Lange nor the names of its
* contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL CHRISTIAN LANGE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "editor.h"
#include "ui_editor.h"
Editor::Editor(QWidget *parent, Player *players, int playerNr):
QDialog(parent), playerNr(playerNr), players(players)
{
}
Editor::~Editor()
{
delete this->saveButton;
delete this->lineGrid;
delete this->saveGrid;
delete this->mainGrid;
delete this->window;
}
void Editor::changeEvent(QEvent *e)
{
QDialog::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
break;
default:
break;
}
}
void Editor::show()
{
this->init();
this->window->exec();
}
void Editor::init()
{
this->insertLayouts();
this->assignPlayerNamesLines();
this->assignPlayerPointsLines();
this->assignKeyBoxes();
this->assignSaveButton();
this->showValues();
}
void Editor::insertLayouts()
{
this->window = new QDialog();
this->mainGrid = new QGridLayout();
this->lineGrid = new QGridLayout();
this->saveGrid = new QGridLayout();
this->mainGrid->addLayout(this->lineGrid, 0, 0);
this->mainGrid->addLayout(this->saveGrid, 1, 0);
this->window->setLayout(this->mainGrid);
}
void Editor::assignPlayerNamesLines()
{
for(int i = 0; i < this->playerNr; i++)
{
this->playerNamesLines[i] = new QLineEdit();
this->lineGrid->addWidget(this->playerNamesLines[i], i, 0);
}
}
void Editor::assignPlayerPointsLines()
{
for(int i = 0; i < this->playerNr; i++)
{
this->playerPointsLines[i] = new QSpinBox();
this->playerPointsLines[i]->setSingleStep(50);
this->playerPointsLines[i]->setMinimum(-50000);
this->playerPointsLines[i]->setMaximum(50000);
this->lineGrid->addWidget(this->playerPointsLines[i], i, 1);
}
}
void Editor::assignKeyBoxes()
{
QStringList keyList;
keyList << "A" << "B" << "C" << "D" << "E" << "F" << "G" << "H" << "I" << "J" << "K" << "L" << "M"
<< "N" << "O" << "P" << "Q" << "R" << "S" << "T" << "U" << "V" << "W" << "X" << "Y" << "Z";
for(int i = 0; i < this->playerNr; i++)
{
this->playerKeyBox[i] = new QComboBox();
this->playerKeyBox[i]->addItems(keyList);
this->playerKeyBox[i]->setCurrentIndex(this->players[i].getKey() - 0x41);
this->lineGrid->addWidget(this->playerKeyBox[i], i, 2);
}
}
void Editor::assignSaveButton()
{
this->saveButton = new QPushButton();
this->saveButton->setText("Save");
this->saveGrid->addWidget(this->saveButton, 0, 0);
QObject::connect(this->saveButton, SIGNAL(clicked()), this, SLOT(end()));
}
void Editor::showValues()
{
for(int i = 0; i < this->playerNr; i++)
{
this->playerNamesLines[i]->setText(this->players[i].getName());
this->playerPointsLines[i]->setValue(this->players[i].getPoints());
}
}
void Editor::saveChanges()
{
for(int i = 0; i < this->playerNr; i++)
{
this->players[i].setName(this->playerNamesLines[i]->text());
this->players[i].setPoints(this->playerPointsLines[i]->value());
this->players[i].setKey(this->playerKeyBox[i]->currentIndex() + 0x41);
}
}
void Editor::end()
{
this->saveChanges();
this->window->done(0);
}