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room-data.json
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room-data.json
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[
{
"id": 1,
"message": "You approach a tavern, the sign on the door reads: The Savoury Salmon. It seems humble, but reasonably well-kept.",
"options": [
{
"text": "Walk in",
"id": 2
}
]
},
{
"id": 2,
"message": "A middle-aged woman smiles at you from behind the bar, two old men sit bickering at a nearby table.",
"options": [
{
"text": "Approach the bar",
"id": 7
},
{
"text": "Approach the old men",
"id": 4
}
]
},
{
"id": 3,
"message": "",
"dialogue": [
{
"speaker": {
"name": "Barkeep",
"color": "#b8d7ff"
},
"message": "Of course, I'm afraid the selection's a bit limited at the moment due to all the bandit attacks, so we've got ale, or ale"
}
],
"shop": [
{
"name": "Ale",
"stock": 100,
"price": 2,
"id": 4
},
{
"name": "Ale",
"stock": 100,
"price": 2,
"id": 4
}
],
"options": [
{
"text": "Actually, I don't really like ale",
"id": 7
}
]
},
{
"id": 7,
"message": "The barkeep smiles warmly as you stand at the bar",
"dialogue": [
{
"speaker": {
"name": "Barkeep",
"color": "#b8d7ff"
},
"message": "What can I do for you?"
}
],
"options": [
{
"text": "I'd like a drink",
"id": 3
},
{
"text": "Heard any rumours recently?",
"id": 8
},
{
"text": "Just passing through",
"id": 2
}
]
},
{
"id": 8,
"message": "She points towards the two old man at the table",
"dialogue": [
{
"speaker": {
"name": "Barkeep",
"color": "#b8d7ff"
},
"message": "Well if it's rumours you're looking for, those two over there are always spouting off tall tales, need anything else?"
}
],
"options": [
{
"text": "I'd like a drink",
"id": 3
},
{
"text": "Approach the old men",
"id": 4
},
{
"text": "I'm good thanks",
"id": 2
}
]
},
{
"id": 5,
"message": "It's not the best ale you've ever had, but it's certainly drinkable",
"effects": {
"gold" : -2,
"drunk": 5,
"fallback": 16
},
"dialogue": [
{
"speaker": {
"name": "Barkeep",
"color": "#b8d7ff"
},
"message": "Anything else I can get for you?"
}
],
"options": [
{
"text": "Another ale please (2gp)",
"id": 5
},
{
"text": "Heard any rumours lately?",
"id": 8
},
{
"text": "I'm good thanks",
"id": 2
}
]
},
{
"id": 4,
"message": "You approach a pair of equally toothless old men who appear to be arguing about the disappearance of someone named \"One-eyed Jack\"",
"dialogue": [
{
"speaker": {
"name": "Old Man 1",
"color": "#ff9c9c"
},
"message": "I tells ya, it's that damn harpy that's taken ol' One-eyed Jack, bandits would've captu#ff9c9c him and sent a ransom note"
},
{
"speaker": {
"name": "Old Man 2",
"color": "#8ada8b"
},
"message": "You're crazy, no bandit round 'ere has ever sent a ransom note, you know damn well no one round 'ere's got any money, least of all to buy Jack back. He's buried in a shallow grave in the woods somewhere, or fed to the dogs."
}
],
"options": [
{
"text": "Ask what's going on",
"id": 9
},
{
"text": "Agree that it probably is a harpy",
"id": 10
},
{
"text": "Agree that it must be bandits",
"id": 6
}
]
},
{
"id": 10,
"message": "The first old man nods his head approvingly, whilst the other splutters in disbelief",
"dialogue": [
{
"speaker": {
"name": "Old Man 2",
"color": "#8ada8b"
},
"message": "Now you just listen here, if you go off into them there woods and find a harpy, come back and I'll buy you a round my damn self"
}
],
"options": [
{
"text": "I'll be back soon",
"id": 13
},
{
"text": "Sounds a bit too dangerous for me",
"id": 13
}
]
},
{
"id": 6,
"message": "The second old man nods his head approvingly, whilst the other splutters in disbelief",
"dialogue": [
{
"speaker": {
"name": "Old Man 1",
"color": "#ff9c9c"
},
"message": "Now you just listen here, if you go off into them there woods and find a harpy, come back and I'll buy you a round my damn self"
}
],
"options": [
{
"text": "I'll be back soon",
"id": 13
},
{
"text": "Sounds a bit too dangerous for me",
"id": 13
}
]
},
{
"id": 9,
"message": "",
"dialogue": [
{
"speaker": {
"name": "Old Man 1",
"color": "#ff9c9c"
},
"message": "This feller One-eye Jack went into the woods recently, to hunt down the harpy that took his eye and he's not come back since the harpy's done ate 'im."
},
{
"speaker": {
"name": "Old Man 2",
"color": "#8ada8b"
},
"message": "Ignore him, that harpy took his eye years ago, it's long gone by now. We've been havin' trouble with bandits the last few weeks, and it's <em>them</em> that done ol' Jack in, the poor fool."
}
],
"options": [
{
"text": "Agree that it probably is a harpy",
"id": 10
},
{
"text": "Agree that it must be bandits",
"id": 6
}
]
},
{
"id": 13,
"message": "The barkeep is nowhere to be seen, but you can hear and smell bacon frying from a back-room. The old men look at you expectantly.",
"options": [
{
"text": "Leave",
"id": 12
},
{
"text": "Speak to the old men again",
"id": 11
}
]
},
{
"id": 11,
"message": "You approach the two old men",
"dialogue": [
{
"speaker": {
"name": "Old Man 1",
"color": "#ff9c9c"
},
"message": "C'mon, you can't have forgotten what to do already? Go inna the woods and find out what happened to One-eyed Jack."
},
{
"speaker": {
"name": "Old Man 2",
"color": "#8ada8b"
},
"message": "If you come back in one piece we'll pay ya."
}
],
"options": [
{
"text": "I'll be back soon",
"id": 13
}
]
},
{
"id": 12,
"message": "You step out onto the street, one direction leads into the nearby woods, the other to a ramshackle little building with a sign out front saying \"Genral Stoar\"",
"options": [
{
"text": "Go to the \"Genral Stoar\"",
"id": 14
},
{
"text": "Head into the woods",
"id": 15
},
{
"text": "Go back inside the tavern",
"id": 13
}
]
},
{
"id": 14,
"message": "A small weaselly man gives a start as you walk through the door",
"dialogue": [
{
"speaker": {
"name": "Shopkeeper",
"color": "orange"
},
"message": "Oh, t-t-terribly sorry, b-but I'm afraid we're c-c-closed, there's been too many b-b-b-bandit attacks lately and n-not enough caravans have come through with stock"
}
],
"options": [
{
"text": "Leave",
"id": 12
}
]
},
{
"id": 15,
"message": "You trot up the dusty path towards the woods and are stuck with a strange feeling that this is the start of quite the adventure...."
},
{
"id": 17,
"message": "Combat test",
"combat": {
"combatants": [
{
"name": "Goblin",
"attack": 10,
"defence": 5
}
]
}
},
{
"id": 16,
"message": "",
"dialogue": [
{
"speaker": {
"name": "Barkeep",
"color": "#b8d7ff"
},
"message": "Ah, sorry, but you don't have enough money"
}
],
"options": [
{
"text": "Know of any rumours around here?",
"id": 8
},
{
"text": "Leave",
"id": 2
}
]
},
{
"id": 19,
"message": "shop test",
"shop": [
{
"name": "Sword",
"price": 10,
"stock": 1,
"id": 1
},
{
"name": "Shield",
"price": 10,
"stock": 1,
"id": 2
},
{
"name": "Health potion",
"price": 5,
"stock": 5,
"id": 3
}
],
"options": [
{
"text": "Leave",
"id": 12
}
]
}
]