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Unfortunately I identified a problem today (master and 0.10).
I created two Goblin.RigidBody:
MeshShape()
CompoundShape()
Both RigidBody are created correctly and run properly through world.step().
However, as soon as the CompoundShape RigidBody collides with the MeshShape RigidBody, an error occurs:
TypeError: contact.object_b.emit is not a function. (In 'contact.object_b.emit( 'speculativeContact', contact.object_a, contact )', 'contact.object_b.emit' is undefined)
Apparently there is a problem with MeshShape colliding with CompoundShape.
I ask you to help me. I would be happy to support you with a reasonable donation.
The text was updated successfully, but these errors were encountered:
Hey, @chandlerprall.
I love your Goblin Physics ❤️
Unfortunately I identified a problem today (master and 0.10).
I created two Goblin.RigidBody:
Both RigidBody are created correctly and run properly through world.step().
However, as soon as the CompoundShape RigidBody collides with the MeshShape RigidBody, an error occurs:
TypeError: contact.object_b.emit is not a function. (In 'contact.object_b.emit( 'speculativeContact', contact.object_a, contact )', 'contact.object_b.emit' is undefined)
Apparently there is a problem with MeshShape colliding with CompoundShape.
I ask you to help me. I would be happy to support you with a reasonable donation.
The text was updated successfully, but these errors were encountered: