This is a description of a coding style that every contributor must follow. Please, read the whole document before you start pushing code.
All trait bounds should be written in where
:
// GOOD
pub fn new<N, T, P, E>(user_id: i32, name: N, title: T, png_sticker: P, emojis: E) -> Self
where
N: Into<String>,
T: Into<String>,
P: Into<InputFile>,
E: Into<String>,
{ ... }
// BAD
pub fn new<N: Into<String>,
T: Into<String>,
P: Into<InputFile>,
E: Into<String>>
(user_id: i32, name: N, title: T, png_sticker: P, emojis: E) -> Self { ... }
// GOOD
impl<T> Trait for Wrap<T>
where
T: Trait
{ ... }
// BAD
impl<T: Trait> Trait for Wrap<T> { ... }
When referring to the type for which block is implemented, prefer using Self
, rather than the name of the type:
impl ErrorKind {
// GOOD
fn print(&self) {
Self::Io => println!("Io"),
Self::Network => println!("Network"),
Self::Json => println!("Json"),
}
// BAD
fn print(&self) {
ErrorKind::Io => println!("Io"),
ErrorKind::Network => println!("Network"),
ErrorKind::Json => println!("Json"),
}
}
impl<'a> AnswerCallbackQuery<'a> {
// GOOD
fn new<C>(bot: &'a Bot, callback_query_id: C) -> Self
where
C: Into<String>,
{ ... }
// BAD
fn new<C>(bot: &'a Bot, callback_query_id: C) -> AnswerCallbackQuery<'a>
where
C: Into<String>,
{ ... }
}
Rationale: Self
is generally shorter and it's easier to copy-paste code or rename the type.
Derive Debug
, Clone
, Copy
, PartialEq
, Eq
and Hash
for public types when possible (in this order).
Rationale: these traits can be useful for users and can be implemented for most types.
Derive Default
when there is a reasonable default value for the type.
Always write tracing::<op>!(...)
instead of importing use tracing::<op>;
and invoking <op>!(...)
.
// GOOD
tracing::warn!("Everything is on fire");
// BAD
use tracing::warn;
warn!("Everything is on fire");
Rationale:
- Less polluted import blocks
- Uniformity
Prefer using .to_string()
or .to_owned()
, rather than .into()
, String::from
, etc.
Rationale: uniformity, intent clarity.
// First core, alloc and/or std
use core::fmt;
use std::{...};
// Second, external crates (both crates.io crates and other rust-analyzer crates).
use crate_foo::{ ... };
use crate_bar::{ ... };
// If applicable, the current sub-modules
mod x;
mod y;
// Finally, the internal crate modules and submodules
use crate::{};
use super::{};
// Re-exports are treated as item definitions rather than imports, so they go
// after imports and modules. Use them sparingly.
pub use crate::x::Z;
When implementing traits from core::fmt
/std::fmt
import the module:
// GOOD
use core::fmt;
impl fmt::Display for RenameError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { .. }
}
// BAD
impl core::fmt::Display for RenameError {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result { .. }
}
Avoid the if let ... { } else { }
construct if possible, use match
instead:
// GOOD
match ctx.expected_type.as_ref() {
Some(expected_type) => completion_ty == expected_type && !expected_type.is_unit(),
None => false,
}
// BAD
if let Some(expected_type) = ctx.expected_type.as_ref() {
completion_ty == expected_type && !expected_type.is_unit()
} else {
false
}
Use if let ... { }
when a match arm is intentionally empty:
// GOOD
if let Some(expected_type) = this.as_ref() {
// Handle it
}
// BAD
match this.as_ref() {
Some(expected_type) => {
// Handle it
},
None => (),
}